Battle Chasers: Nightwar is a JRPG Without the Filler By Sam Desatoff • November 27th, 2017 In Battle Chasers: Nightwar, all the standard RPG elements are present, albeit in a distilled, no-frills way.
Here's the Thing Refining Persona By Rob Rich • November 22nd, 2017 The Persona series is an object lesson for the best way to make videogame sequels.
Lazer Ryderz Bring Light Cycle Racing to Tabletop By Levi Rubeck • November 21st, 2017 Lazer Ryderz is loud: it blasts your eyes with glimmering color, and each surfer praises their luck for snatching glory and curses their competitors for sniping it away
Backlog Looking at Mario By Gavin Craig • November 20th, 2017 Mario has always been, and will always be, an empty shell.
The Board Soul Fuck Colonialism By Jeremy Signor • November 16th, 2017 Board gaming’s obsession with romanticizing colonialism is harmful and holding the medium back.
Letter from the Editor Unwinnable Monthly – November 2017 By Stu Horvath • November 15th, 2017 Our November issue hits the virtual newsstand and Stu’s got the the rundown of what’s inside.
Saturday Morning Star Rides in Flinthook By Levi Rubeck • November 14th, 2017 Where Flinthook oozes Saturday morning charm is in the sum of its parts, aesthetic and ludological.
Another Look Cuphead and the Racist Spectre of Fleischer Animation By Yussef Cole • November 10th, 2017 I see a game that’s haunted by ghosts; the specter of black culture, appropriated first by the minstrel set then by the Fleischers, Disney and others.
Yuri Game Jam Inspires Some Queer Tales By Alyse Stanley • November 10th, 2017 Developers were given two months (September 1 through October 31) to complete their games this year. Entries ran the gambit from walking simulators to shooters to rhythm games.