Star Trek: The Role Playing Game By Stu Horvath and John McGuire • April 22nd, 2024 Set phasers to stun!
Rebuilding Derceto with Alone in the Dark’s Developers By Elijah Beahm • April 18th, 2024 “In the horror genre, it’s key to make everything feel grounded in the world you’re creating. How all details must feel as a natural part of the environment, no object is there purely by accident; it has its own story to tell.”
Feature Excerpt It’s Not a Loop, It’s a Spiral By Autumn Wright • April 18th, 2024 Maybe Alan Wake is like me. Maybe I’m like Alan. Trying to write my way out. Maybe the writing is just incidental to this compulsion, something we’re drawn to.
Letter from the Editor Unwinnable Monthly – April 2024 By David Shimomura • April 16th, 2024 Blake’s back. Autumn is here for Spring.
Turn of the Zillennial By Perry Gottschalk • April 12th, 2024 This is the real lesson of Emily is Away and the series as a whole. It isn’t a statement that over time, friendships fade. It’s that the experiences you have with them are vastly more personal than who you were at the time.
Forms in Light Disdain and Devotion By Justin Reeve • April 11th, 2024 Similar to how some videogame levels have been criticized but later hailed as masterpieces, many buildings have transcended their initial criticism to become beloved landmarks.
Casting Deep Meteo Mega Man X Doesn’t Begin Until Dr. Light Sings “My Blue Suit” By Levi Rubeck • April 9th, 2024 Gamers have some idea of flow state but we do not debase ourselves with general gamerisms here.
Brain Scratch Puzzling-er and Puzzling-er By Steven Nguyen Scaife • April 8th, 2024 Do the really good puzzle games pull more players than normal through to the very end, able to string them along with the pure thrill of discovery and positive reinforcement?
Dragon’s Lair By Stu Horvath and John McGuire • April 8th, 2024 There may be a million ways to die, but you’re probably only going to see the first two or three.