E-soterica Exploring Japanese Transgender Themes in One Night, Hot Springs By Khee Hoon Chan • June 12th, 2018 “I didn’t want the game to be too heavy or dark because there are already too many games out there with bad endings for LGBT+ people,” shared KC. “I wanted to approach the topic in a way that would leave players with a lighter heart”
This Mortal Coyle Kyle Katarn By Deirdre Coyle • June 11th, 2018 Deirdre makes friends with Kyle Katarn in order to get closer to Princess Leia.
Feature The Mass Effect Issue: Romancing the Krogan By Khee Hoon Chan • June 8th, 2018 Why can’t Wrex get some love?
Gingy's Corner Bunka no Kenkyu: Revival of Queen Leyak By Gingy Gibson • June 8th, 2018 Pacing matters. Plot matters. Making sure your visual novel doesn’t crash matters. No one told this studio.
Belonging Outside of Belonging: Avery Alder’s Dream Askew By Sam Desatoff • June 7th, 2018 For Alder, Dream Askew is the product of years of hard work and iteration. As her vision finally nears release, she hopes that she can inspire marginalized communities to tell their stories in their own unique ways.
Feature Excerpt The Mass Effect Issue: At All Costs By David Shimomura • June 6th, 2018 Humanity never needed Cerberus.
Another Look The Mass Effect Issue: Artificial Immortality By Yussef Cole • June 6th, 2018 Mass Effect makes us question our preconceived notions about artificial intelligence.
Pato Box’s Fisticuffs Lack Punch By Khee Hoon Chan • June 5th, 2018 Perhaps the point of Pato Box is less about its story and setting. Perhaps it’s more about its exploration of the Punch-Out!! mechanics, and how that can be reimagined as a means of experiencing a stylish crime drama about double-crosses and revenge.
The Magical Charm of Empyreal: Spells and Steam By Sam Desatoff • May 31st, 2018 Level 99 hopes to craft a train board game like no other.
How I Almost Gave Up On Games By Amanda Hudgins • May 29th, 2018 I’m not one of those named faces of GamerGate, the women for whom, for better or worse, GamerGate has become a part of their identity and brand. If you think back to those most visibly affected, the ones who had it worse, I’m nobody.