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The World Next Door Is a Nice Enough Neighbor

By Sara Clemens • June 6th, 2019

Billed as hybrid of a puzzler and a visual novel with RPG elements, The World Next Door shows a lot of promise.

Finding Worth in Space Servitude

By Levi Rubeck • June 6th, 2019

Joy in this game is finding solace in purgatory, stealing time from your corporate overlords, demanding value in one’s self not because of what you produce for your British AI warden.

The Burnt Offering

The One Good Dog

By Stu Horvath • June 6th, 2019

When pitches came in for the Pets Issue, Stu expected to get several pitches about the dog from Fable II. He got zero. So he wrote his own, goddammit!

The Space Between Lacks Meaning in Its Metaphor

By Jeremy Signor • June 5th, 2019

Metaphor can be a powerful tool to lead audiences to some sort of meaning. The Space Between seems content to just bludgeon you with it.

Collision Detection

Dogs of War

By Ben Sailer • June 5th, 2019

Sure video game dogs make for great meme material, but good boys have been serving since World War I.

Revving the Engine

Hyper Jam

By Stu Horvath • June 4th, 2019

Unwinnable talks to the folks behind the neon-soaked arena brawler Hyper Jam.

Another Look

Dogs and Cities

By Yussef Cole • June 4th, 2019

One very good boy navigates newfound sovereignty in the upcoming indie game Home Free.

Pets Feature

Responsible Petting

By David Shimomura • May 30th, 2019

What could be stressful about running a Twitter account about petting virtual dogs? A lot, apparently.

The Ballad of EarthBound’s Gay Tony

By Jeremy Signor • May 29th, 2019

Gay representation isn’t about explicit labels, and it isn’t about hollow lip service. It’s about writing characters that are believably queer.

Lovecraft Country/Ghosts of Saltmarsh

By Stu Horvath and John McGuire • May 27th, 2019

We’ve doubled the meat this podcast, taking on the Lovecraft Country sourcebooks for Call of Cthulhu and Ghosts of Saltmarsh for 5E Dungeons & Dragons.

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