Kult By Stu Horvath and John McGuire • October 11th, 2021 We have such sights to show you. Wait, no, wrong horror franchise.
DISASTER PARADISE: at the Centre of the Miiverse By Gwil Jones • October 8th, 2021 Like so much of the Wii U, Miiverse’s emerald-green message boards have been taped off for years, a generic error message flatly reminding us of its indefinite closure and the start-up stampede replaced with lifeless replica dolls.
Feature Excerpt Blasting the Canon By Andrew Goddard • October 7th, 2021 What classical music can teach us about constructing a videogame canon
Here's the Thing Here’s The Thing: Separating the Artist From Art By Rob Rich • October 5th, 2021 An artist is not their work, and Rob thinks it’s astonishing that some people don’t seem to understand this.
Forms in Light When Cities Die By Justin Reeve • October 4th, 2021 Walking around Washington, D.C. in The Division 2 provides a reminder that nothing lasts forever.
Amanda Lee Franck Interview By Stu Horvath and John McGuire • October 4th, 2021 Amanda Lee Franck is back with a pile of forthcoming projects!
Friction Burns How Disco Elysium’s Centrist Path Observes the Player By Ruth Cassidy • October 1st, 2021 “It isn’t about diplomacy, or pacifying all sides, but about absolute control.”