Gameplayers By Stu Horvath and John McGuire • April 29th, 2024 Where does the game end and real life begin?
Slay the Princess Again and Again and Again By Phil Hoare • April 26th, 2024 Do I want to watch the gruesome deaths in a film such as Saw? Not particularly, but I won’t be beaten by the film either
Friction Burns Surveillance Paranoia Where You Most and Least Expect It By Ruth Cassidy • April 25th, 2024 When Life Eater takes away access, you realize just what you were getting from it.
Funeral Rites The Tower, The Fool, The Meatgrinder By Noah Springer • April 23rd, 2024 “His Majesty the Worm is very focused on megadungeon-crawling, and I wanted players to have this sense that surviving the dangers means something.”
Star Trek: The Role Playing Game By Stu Horvath and John McGuire • April 22nd, 2024 Set phasers to stun!
Rebuilding Derceto with Alone in the Dark’s Developers By Elijah Beahm • April 18th, 2024 “In the horror genre, it’s key to make everything feel grounded in the world you’re creating. How all details must feel as a natural part of the environment, no object is there purely by accident; it has its own story to tell.”
Feature Excerpt It’s Not a Loop, It’s a Spiral By Autumn Wright • April 18th, 2024 Maybe Alan Wake is like me. Maybe I’m like Alan. Trying to write my way out. Maybe the writing is just incidental to this compulsion, something we’re drawn to.
Letter from the Editor Unwinnable Monthly – April 2024 By David Shimomura • April 16th, 2024 Blake’s back. Autumn is here for Spring.
Turn of the Zillennial By Perry Gottschalk • April 12th, 2024 This is the real lesson of Emily is Away and the series as a whole. It isn’t a statement that over time, friendships fade. It’s that the experiences you have with them are vastly more personal than who you were at the time.