Funeral Rites Between the Skies and Beyond the Horizon By Justin Reeve • March 28th, 2024 Designer Huffa Frobes-Cross refers to Between the Skies as “rules minimalist, fiction maximalist.”
Melting Time With Autoexec Games By Elijah Beahm • March 27th, 2024 “Our players really love overcoming challenges. Forming a great strategy, incorporating all your echoes, slowly watching it come together. It’s been incredible to see people play. I don’t think there’s a better feeling as a game dev.”
Feature Excerpt Ueda, Buddha & Me By Perry Gottschalk • March 27th, 2024 Don’t come to these games as experts of others, come to these games as someone who has never played one.
Caverns of Thracia By Stu Horvath and John McGuire • March 25th, 2024 Are you brave enough to face the Minotaur King?
Letter from the Editor Unwinnable Monthly – March 2024 By David Shimomura • March 19th, 2024 In which I lay the groundwork for spring/summer surprises.
Mystic Punks, Part Two By Stu Horvath and John McGuire • March 18th, 2024 The squares still ain’t gonna save the day.
Here's the Thing I Might Be Done with Dreams By Rob Rich • March 15th, 2024 Rob reflects on his previous hopes and dreams, as well as why he doesn’t really have any more of them now. (But not in a depressing way, promise!)
Forms in Light Weaving the Bountiful Threads of Being By Justin Reeve • March 14th, 2024 At what point does a bucket of bolts begin being a person? Does it ever?
Getting the Band Back Together: Players Orchestrating Worlds By Jonathan Fenn • March 13th, 2024 The reason bringing musicians together works so well as a gameplay trope, is that it capitalizes on connection and creativity at its core in a mechanically satisfying, and often narratively significant way.
Escape from Tomorrow By Zonghang Zhou • March 12th, 2024 The greatest pity is that Marcus does not succeed where Aiden has failed – to rebuild.