Games

Making Peace in the Toothy Maw of Rain World
After experiencing Rain World’s unforgiving cycle of death and punishment, it is not only understandable but anticipated that players would get fed up with the abuse and walk away to games that welcome their time and attention with any amount of appreciation. Why, then, do some players stay?

Blood and Plunder: Finding Lost Treasure (Though Maybe Not the Kind You Want) in Dreadfleet
Just as Dreadfleet is one of the last games released before Warhammer’s “Old World” became the “Mortal Realms” of Age of Sigmar, it is also one of the last gasps of an aesthetic style that had once defined the brand but was already on the way out.