The Sorcerers’ Enclave By Stu Horvath and John McGuire • July 22nd, 2024 You know the Necromancer is always going to be trouble.
I Played It, Like, Twice... Space is the Place: Starcadia Quest and the Mystery of Aesthetics By Orrin Grey • July 16th, 2024 It may be unsurprising to learn that Starcadia Quest is pretty much the exact same game as Arcadia Quest but in spaaaaaaaaaace!
Area of Effect Can You Kill the Dog? By Jay Castello • July 16th, 2024 If Cerberus’s anger is anything to go by, this may be a more nuanced look at the mythology the Hades games pull from.
Outcast Silver Raiders By Stu Horvath and John McGuire • July 15th, 2024 Beware the OSR! Outcast Silver Raiders, that is.
I’m Tommy Pickles, and I’m Here to Get Shit Done By Megan Bidmead • July 11th, 2024 I picked it up again, determined to finish it. But I got a headache from the music and I found the whole thing really frustrating.
The Burnt Offering A Little Lecture on the Biggest Beasts of Tabletop Roleplaying Games By Stu Horvath • July 11th, 2024 Tabletop roleplaying games crossed paths with kaiju in utero.
This Mortal Coyle Purrcy from Mystic Mansion By Deirdre Coyle • July 9th, 2024 I find myself thinking about how Purrcy fits into the kawaii template of vulnerability and harmlessness. Purrcy does have these visual signifiers. I do want to help him. I am also terrified of him.
Grimrock Isle By Stu Horvath and John McGuire • July 8th, 2024 Welcome to Dove’s Bay, the most horrible island in Maine (take that, Stephen King)!
“Rage, rage against the dying of the light” By Zonghang Zhou • July 3rd, 2024 Though the fear of impending death is rendered moot by respawn mechanics, you know it will eventually run out. Still, you flatly refuse to go gentle into that good night.
Past Presence Killing the Dragon By Emily Price • July 3rd, 2024 Both Dungeon Meshi and the Katamari franchise ask you to zoom in and look closely, keep your eyes peeled for small details, and never forget them even when they’re a speck on the surface of a massive star.