Brain Scratch Puzzling-er and Puzzling-er By Steven Nguyen Scaife • April 8th, 2024 Do the really good puzzle games pull more players than normal through to the very end, able to string them along with the pure thrill of discovery and positive reinforcement?
Dragon’s Lair By Stu Horvath and John McGuire • April 8th, 2024 There may be a million ways to die, but you’re probably only going to see the first two or three.
Area of Effect Some Questions I Personally Find Interesting About Paint By Jay Castello • April 5th, 2024 Cloud Strife might be a cleric. Yes, sorry, I’m talking about the yellow paint.
I Played It, Like, Twice... But Not Too Bold: Building a Better Dungeon in Boss Monster By Orrin Grey • April 3rd, 2024 The real draw of both Boss Monster and Overboss is the low-res pixel art of side-scrolling dungeon rooms (in the former case) and top-down overworlds (in the latter).
Interlinked A 16-Bit Memorial Garden By Phoenix Simms • April 3rd, 2024 If All the World and Love were Young is not only a stunning elegy for Stephen Sexton’s mother, but an ekphrastic piece about the nature of play and memory.
Why Max Hass Matters By Joshua M. Henson • April 1st, 2024 The act of resisting the Nazi occupation with violence is not enough. The Resistance must also revolt via empathy towards those that fascism casts aside.
Exploits Feature Liminality: Fear of Transition By Kasio Dalton • April 1st, 2024 “It’s a terrifying suggestion that someone might call a transitory space home.”
Arkham By Stu Horvath and John McGuire • April 1st, 2024 If the Colour is out of Space it should maybe consider weeding some of its shelves, amirite?
Friction Burns (Sometimes) Literally Unwinnable By Ruth Cassidy • March 29th, 2024 It would be easy for Mosa Lina to feel like an opponent to conquer, but instead it feels like we’re on the same team.
Past Presence Octopia is a Sweet Farming Sim That Rewrites Eastward’s History By Emily Price • March 29th, 2024 Simple stories don’t have to overcomplicate themselves to be good.