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A screenshot from Stray where a kitty with a backpack is wandering through a dirty neon lit alleyway with many robots hanging out and talking or just vibing

Stray and Notions of a Working Class Underworld

By J.M. Henson • July 24th, 2025

Mankind cannot work out the kinks.

Funeral Rites
Art from Print Weaver shows a stylized pen-and-ink rendering of a castle against a cloudy, moonlit sky.

Your Character Sheet is Always On Hand: Print Weaver

By Autumn Wright • July 24th, 2025

Like your traveler, your character too was determined by fate – the very print marks of your fingers.

Feature Excerpt

Procgen Revelation

By Dayten Rose • July 23rd, 2025

All detective games come with an expiration date. They are pulled into the gravity well at their center, leaving us to endlessly hunt for more.

A screenshot of the start of the online version of Coming Out Simulator 2014 with a simple black and white drawing of someone at a computer drinking coffee with some text message bubbles introducing the game

All the Times You’ve Played Coming Out Simulator 2014

By Quinn Quimby • July 22nd, 2025

You finally understand the meaning of a half-true story full of half-truths. 

Feature Excerpt

Leave Home

By Giorgio Chiappa • July 22nd, 2025

The life of the neighborhood neatly fits into the mold dictated by its container – the affluent suburban street.

A screenshot from the trailer for Deus Ex Mankind Divided with a futuristic helicopter flying over future Prague with steam and wires and industrial looking construction taking up the entire shot

Adam Jensen is Not the Golem of Prague

By Vehe Mently • July 21st, 2025

When I learned about Golem City, it should have been the moment it all clicked.

Drunk Jousting

By Stu Horvath and John McGuire • July 21st, 2025

In which the horse, the rider, or both can be dangerously inebriated!

Letter from the Editor

Unwinnable Monthly – July 2025

By David Shimomura • July 18th, 2025

Time to go home.

A still from The Beaches of Agnes, a film by Agnes Varda, with a comic drawing of the director sitting on a very tall director chair in a red jumper staring at the water and a seagull

Does Taste Matter?

By Farouk Kannout • July 17th, 2025

Living human beings, unlike works of art, don’t have easily definable endings to encapsulate what they represent.

Nonhuman Meditations
A screenshot from Kulebra and the Souls of Limbo shows Kulebra perusing the wares of Rosa's Flower Shop.

On a Roll with Kulebra and the Souls of Limbo

By Alyssa Wejebe • July 17th, 2025

With empathy highlighted as a major theme in Kulebra and the Souls of Limbo, exploring it through a misunderstood animal like a snake adds weight and warmth.

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