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Best of 2021
A large glass lobby with an art deco fountain in the center of a marble floor. Small palm trees grow inside.

The Best Architecture in Games of 2021

By Justin Reeve • December 30th, 2021

Justin gathers the year’s best examples of architecture in videogames.

Revving the Engine
Three astronauts in space suits are posted on a scaffolding set on the surface of a rocky planet. A giant red planet sets on the mountains behind them.

Surviving the Near Future in Phobos Subhuman

By Ben Sailer • December 27th, 2021

There can be something especially empowering about feeling as though you can shape and survive whatever is around the next corner.

Monstrous Compendium

By Stu Horvath and John McGuire • December 27th, 2021

We got you some monsters for Christmas!

Feature Story
A woman with short tousled hair looks straight ahead at the viewer, smiling a smirky half-smile.

The Unbearable Lightness of Deathloop

By David Shimomura • December 23rd, 2021

In the moment it is easy to love Deathloop but, upon reflection, it feels as though it was barely even there.

Feature Excerpt

The Sixties That Weren’t, or, How Psychonauts 2 Forgets Politics

By Christian Haines • December 22nd, 2021

Double Fine’s videogame Psychonauts 2 draws on the experimental energies of the 1960s only to mute that decade’s political fervor.

Feature Excerpt
An angled shot of a laser-lit, futuristic shop called "Citiadel Souvenirs."

This Is My Favorite Shop in the Citadel

By Emma Kostopolus • December 20th, 2021

The ethics of Mass Effect roleplay.

Campaign Sourcebook and Catacomb Guide

By Stu Horvath and John McGuire • December 20th, 2021

A book on RPG design theory? Put out by TSR? In 1990? And written by Jennell Jaquays? SIGN US UP.

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