Collision Detection What I Think About When I Think About Grandia By Ben Sailer • February 10th, 2020 What can we learn about social activism from an aging 32-bit-era role-playing game? According to one writer who probably needs to get more sleep, maybe more than one might think.
This Mortal Coyle Jesse Faden from Control By Deirdre Coyle • February 7th, 2020 Deirdre desperately wants to be friends with Jesse Faden, someone similarly comfortable with the surreal and unexplainable.
Revving the Engine Dead Static Drive: A Dark and Winding Road By Stu Horvath • February 5th, 2020 “I didn’t ever feel like I sought out horror so much as people brought it to me.”
The McMaster Files Ghosts in the Machine By Jason McMaster • February 4th, 2020 What happens to our digital life when we die?
Fungi of the Far Realms By Stu Horvath and John McGuire • February 3rd, 2020 This week on the Vintage RPG Podcast, we’re talking magic mushrooms. No, for real.
No Accounting for Taste Socialism in One Solar System By Adam Boffa • February 3rd, 2020 The Outer Worlds knows exactly what’s wrong with capitalism. So why doesn’t it talk about what might come next?
Gingy's Corner Wander No More/Written in the Sky By Gingy Gibson • January 31st, 2020 This week, let’s talk about two visual novels and a few problems inherent to writing short VNs.
E-soterica The Quiet Sleep is a Messy and Emotional Tower Defense Game By Khee Hoon Chan • January 31st, 2020 Our emotions are messy and complex enough – perhaps the pared-down approach of The Quiet Sleep would help us confront – and sit with – the full spectrum of our human emotions.
Forms in Light Some Things Last Forever By Justin Reeve • January 30th, 2020 The Outer Worlds provides a reminder that quick fixes often become permanent solutions when it comes to architecture.
The Beautiful Lies of 198X By Jeremy Signor • January 29th, 2020 Video games let us escape our lives and give us fake victories that have no bearing on reality. But there’s power in the lie.