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The Isle of Dread

By Stu Horvath and John McGuire • February 24th, 2020

We set sail into danger. Our course: The Isle of Dread.

Gingy's Corner

Occult Crime Police

By Gingy Gibson • February 21st, 2020

The truth is out there, and sometimes it’s absolutely insane. Good thing this perpetually exasperated detective is on the case.

Feature Excerpt

Picking Fruit in Hyrule: Playing Breath of the Wild Like It’s Animal Crossing

By Alyssa Wejebe • February 21st, 2020

If you’re sick of emptying your pockets to Tom Nook and microtransactions, another Nintendo mainstay may be exactly what you’re looking for.

Feature Excerpt

Heavy Metal Hits the Tabletop

By Tom G. Wolf • February 21st, 2020

For both metal and tabletop gaming, the allure of the forbidden draws in similar crowds.

I Believe that My Scoring Potential Has Been Maximized

By Levi Rubeck • February 20th, 2020

The game is called No Return because the one thing you must always remember is that there is no returning any pieces to the bag.

Unwinnable Monthly, February 2020

By Stu Horvath • February 17th, 2020

The February issue of Unwinnable Monthly is here to infect your brain!

Fantasy Wargaming

By Stu Horvath and John McGuire • February 17th, 2020

We crack the cover of Fantasy Wargaming (1981) and check out the stats for the big cheese, God Himself!

Gingy's Corner

Baptism

By Gingy Gibson • February 14th, 2020

Baptism is a short, emotionally removed kinetic visual novel about the horrors of unchecked psychosis (and our own fascination with them).

A gun floating in a room diffuse with purple light.

PAGAN: Autogeny and Queering Online Spaces

By Jeremy Signor • February 12th, 2020

Queer people have to fight to exist. Sometimes, that means queering something that was never meant to be queered.

Old-School Essentials

By Stu Horvath and John McGuire • February 10th, 2020

Old-School Essentials might be the final word on Dungeons & Dragons retro clones and hacks.

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