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The Shadow People

By Stu Horvath and John McGuire • March 23rd, 2020

Descend into the depths of the earth to meet The Shadow People!

Towards a Carrier Bag Theory of Videogames

By Edwin Evans-Thirlwell • March 23rd, 2020

Applying the lessons of Ursula K Le Guin’s criticism to the art of videogame storytelling.

No Accounting for Taste

Lost in Space, Out of Time

By Adam Boffa • March 19th, 2020

In Outer Wilds, the clock is always ticking.

Pox Free at PAX East 2020, Part 2

By Levi Rubeck • March 19th, 2020

Levi serves up two more from PAX East.

Letter From the Editor

Unwinnable Monthly – March 2020

By Stu Horvath • March 18th, 2020

Welcome to March, gang. It is getting weird out there, but a new Unwinnable Monthly is here, as ever.

Vanquish and the Joy of Movement

By Jeremy Signor • March 18th, 2020

Speed in games makes us crave that adrenaline rush we get when we go fast. Vanquish captures the joy of locomotion and the thrill of velocity.

Bunnies & Burrows

By Stu Horvath and John McGuire • March 16th, 2020

An RPG about rabbits? From 1976?!

a picture of a black horse in breath of the wild, with text on the top that says "not the horse in question"

Farewell to my Dead Horse

By Gingy Gibson • March 13th, 2020

My favorite horse in Legend of Zelda: Breath of the Wild died weeks ago, and I’m still upset.

Another Look

Fantasies of Fatherhood

By Yussef Cole • March 13th, 2020

In Death Stranding, players get a chance to parent less a child than the idea of one.

The Fail Cycle

Healing and How to Make It All Better

By Declan Taggart • March 12th, 2020

[redacted] was a huge success last year for [redacted] Studios, Inc., but players consistently complained that being a healer was boring. How can we improve on that?

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