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Glorantha

By Stu Horvath and John McGuire • March 14th, 2022

Stu’s back on his RuneQuest bullshit again.

Forms in Light

Lost Cities

By Justin Reeve • March 10th, 2022

Shadow of the Tomb Raider gets a lot wrong about archaeology, but the game at least pokes a hole in the myth of the lost city.

Casting Deep Meteo
An astronaut floats adrift in darkest space. The face of their helmet is partially shattered, revealing a grimacing red skull within.

Impossible Decisions: The Game

By Levi Rubeck • March 8th, 2022

As I am not interested in a Mothership experience completely devoid of hope, I presume my players aren’t either. But this isn’t a stroll down candy corn avenue.

King Kong

By Stu Horvath and John McGuire • March 7th, 2022

The Eighth Wonder of the World left some surprising marks on D&D.

Friction Burns
a still frame of the reload animation for a Hi-Power in Fallout New Vegas.

Weapon Degradation – Or Ephemeral Equipment?

By Ruth Cassidy • March 4th, 2022

Does having the specific language to spot a mechanic – or a narrative trope – prime players and critics to see what they know, instead of what they’re experiencing?

Another Look
In a browned-out videogame screen, a soldier in fatigues faces off against two mud-colored tanks.

Killing My People

By Yussef Cole • March 4th, 2022

My mother once walked in on my brother and I playing a PlayStation game called SOCOM: U.S. Navy SEALs. She interrupted our session, asking why we were “killing our people?”

Collision Detection
A blurry photo of a clock reading quarter-to-twelve. It looks as if the viewer is the one with blurred vision.

Pressing Pause

By Ben Sailer • March 2nd, 2022

Ben gets his year-end wrap-ups from various entertainment services and has an unexpected epiphany.

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