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Feature Excerpt

Expanding Worlds with Video Game Tabletop RPGs

By Scott Roepel • April 2nd, 2020

Unlike in roleplaying videogames, for tabletop roleplaying, all you need is an imagination, a good storyteller and a set of dice.

Feature Excerpt

Carrington’s Dreamscape

By Daniel Lipscombe • April 2nd, 2020

Videogames, especially those of the horror variety, could seriously stand to take a leaf from surrealism’s book.

Feature Excerpt

Accepting Death as the Sun Goes Out

By Ryan Cooper • April 2nd, 2020

The Outer Wilds’ tragic time-loop helps Ryan Cooper process real-world struggles.

a very loaded baked potato

Loading the Potato: A Song of Doom, Eternal

By David Shimomura • March 31st, 2020

Certainly, Doom Eternal is bigger, louder, badder and more filled with gore than its predecessor.

Star Frontiers

By Stu Horvath and John McGuire • March 30th, 2020

Join us in the far reaches of known space as we explore Star Frontiers!

Gingy's Corner

Raging Loop

By Gingy Gibson • March 27th, 2020

Raging Loop is a horror visual novel that makes you care more about the ‘how’ than ‘who’ behind its mystery.

Gliding by the Light of The Red Lantern

By Levi Rubeck • March 26th, 2020

This upcoming rogue-lite adventure novel has been two years in development, a bit before the annual Alaska race crashed through puppy Twitter, but happy to ride some of those waves nonetheless.

an off road vehicle looking out over a vista.

Archipelago America

By Jeremy Signor • March 25th, 2020

Video games give us a window into how the US is structured, how it isolates us, and how we can connect.

Revving the Engine

A Juggler’s Tale: Pull the Strings

By Stu Horvath • March 25th, 2020

“There is a traveling circus inside a puppet theater play inside a videogame – it’s always so hard to summarize this game in one short sentence.”

The Happenstantial Politics of Need for Speed: Heat

By Van Dennis • March 24th, 2020

Heat’s quite possibly the most anti-cop game in the entire Need for Speed franchise.

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