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Reverse Dungeon

By Stu Horvath and John McGuire • June 6th, 2022

Let’s be monsters!

Friction Burns
The cover for Citizen Sleeper, featuring the robot Sleeper looking over a space station washed in starlight and some vehicles flying around

Conversation In The Ruins Of Interplanetary Capitalism

By Ruth Cassidy • June 3rd, 2022

An interview with Gareth Damian Martin about Citizen Sleeper, and its bodies

Collision Detection
A blue, red and white race car sits in a mirrored trailer.

Passion and Generosity in the Vision of Gran Turismo

By Ben Sailer • June 2nd, 2022

Gran Turismo 7 has been criticized for greedy microtransactions. The spirit of its creative vision, however, is more generous than its commercial aspirations.

Gingy's Corner
In a dimly lit library, next to an open book and a blood-splattered chair, a severed arm holds a pen

Spirit Hunter: Death Mark

By Gingy Gibson • May 31st, 2022

Spirit Hunter: Death Mark is a wonderfully spooky and unsettling ghost story.

Past Presence
A moody shot of a thatch-roofed tiki bar called The Rum Colony from the videogame Kentucky Route Zero.

Cheap Machines

By Dr. Emily Price • May 31st, 2022

Using speculative genres, games propose a horror that lies within debt and the meaningless work meant to assuage it: that rather than being a neat system with a clear path to success, it is instead an unresolvable problem.

Dead Mall

By Stu Horvath and John McGuire • May 30th, 2022

It’s just an abandoned mall, what’s the worst that could happen?

Revving the Engine
In a screenshot from the videogame Pull Stay, a man in glasses and a plaid shirt holds a mug of coffee. His face seems to be illuminated by computer glow.

Network Effects

By Phoenix Simms • May 26th, 2022

Pull Stay is personal, pulling from solo developer Nito Souji’s experience as a hikikomori, his unique sense of humor and his favorite genre of beat ‘em ups.

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