Freedom is the Lance By Levi Rubeck • July 12th, 2019 I dream of the actual sense of commanding space and time through piloting a vehicle
The McMaster Files Putting the “U” in Trauma By Jason McMaster • July 12th, 2019 In the vein of Dwarf Fortress and Rim World, Barotrauma players make their own stories. And an uncanny number of them end in death.
Here's the Thing I Gave Up on Dark Souls to Play Dragon’s Dogma By Rob Rich • July 11th, 2019 Rob has always had a love/hate relationship Dark Souls, but it wasn’t until recently playing Dragon’s Dogma again that he realized why.
Bear Bodies By Jeremy Signor • July 10th, 2019 When representing masculine characters, videogames default to chiseled muscles. But those who fancied different body types still had something to latch onto.
Rookie of the Year I Beat Bethesda By Matt Marrone • July 10th, 2019 Matt achieved just about everything in the “Early Access” version of The Elder Scrolls: Blades without paying a cent.
Checkpoint Baker Dill and the Justice Tuna By Corey Milne • July 9th, 2019 Corey spoils Serenity, an incredibly stupid film that’s still managed to burrow into his subconscious.
Scorpion and Sub-Zero Should Make It Official By Chris Lawrence • July 8th, 2019 For MK12, I want to see a kiss.
Paper Anniversary, plus Planet X Games! By Stu Horvath and John McGuire • July 8th, 2019 We celebrate our one year anniversary with a look at some of our favorite tabletop roleplaying things. Plus: we talk to Levi Combs of Planet X games about his forthcoming grindhouse D&D module.
Labor and Capital By Justin Reeve • July 5th, 2019 There’s something strange about the dockworkers in Dishonored 2. It’s not the way they talk, though – it’s the way they walk.
The Burnt Offering Grab Bag By Stu Horvath • July 5th, 2019 Stu has a handful of thoughts on everything from The Name of the Rose to dungeon synth.