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Forms in Light

Architectural Improvisation

By Justin Reeve • October 7th, 2020

A look at the repurposed architecture of Metro: Exodus.

The Heavy Pour

With Friends Like These: A Wasteland Verse of TrickyPixie83

By Sara Clemens • October 6th, 2020

“I take damage, I take damage!”

World Action and Adventure

By Stu Horvath and John McGuire • October 5th, 2020

No dragons. No laser rifles. The ultimate tabletop RPG about the real world.

Another Look

Tragedy Erased

By Yussef Cole • October 5th, 2020

“Bury my mother, pale and slight, bury my father, eyes shut tight! Bury my sisters, two by two, and then when you’re done, let’s bury me too!”

Maybe The Last Of Us Part II Was Trying To Frustrate Us?

By Mike Gillis • October 1st, 2020

“Why have I been blindly following instructions to kill these digital characters? Am I… a monster?”

Playing With Shadows in Projection: First Light

By Alyssa Wejebe • October 1st, 2020

Unwinnable speaks with Michael Chu, director of Shadowplay Studios, to discuss Projection: First Light’s historical influences, nonverbal approach and more.

Revving the Engine

Project Witchstone: The World is Yours

By Stu Horvath • September 30th, 2020

Has the day finally when a videogame that can rival the narrative freedom of a tabletop roleplaying game?

This Mortal Coyle

Roach from The Witcher

By Deirdre Coyle • September 30th, 2020

Roach is always there for me.

The Fail Cycle

Looking Back While Moving On

By Declan Taggart • September 29th, 2020

Family lives for nostalgia, but it’s not saying that things used to be better in the good old days.

Beasts & Behemoths and More!

By Stu Horvath and John McGuire • September 28th, 2020

Jim Zub is back hanging out with us this week and he’s brought along a couple of comic books, an RPG supplement and a new Young Adventurer’s Guide!

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