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Casting Deep Meteo

“To Steady the Box”

By Levi Rubeck • October 22nd, 2020

We are meant to consider that this ability to compress their feelings into a box and hoist it themselves until their arms go numb is a kind of strength.

Feature Excerpt

Dungeons & Dollhouses

By Orrin Grey • October 20th, 2020

I’m not going to claim that society didn’t yet have those concepts, but I hadn’t been exposed to them. I came up in small towns in the Midwest; gender norms were pretty rigid.

Feature Excerpt

A Friend at the End of the World

By Adam Goodall • October 20th, 2020

But what space do you and your camera occupy in this city? You’re far from an observer, an outside eye; rather, Faulkner positions the player as a site of tension in this world falling apart.

Feature Excerpt

Death is Not the End

By Nicholas Straub • October 20th, 2020

The inhabitants of the Dark Souls universe seek a hero to rekindle the first flame, for without it, they believe, all life will cease. But they are wrong.

Vampire: The Masquerade

By Stu Horvath and John McGuire • October 19th, 2020

Will we cling to some semblance of our humanity? Or will we tear your face clean off?

Letter From the Editor

Unwinnable Monthly – October 2020

By Stu Horvath • October 15th, 2020

This issue is packed!

Thieves’ World

By Stu Horvath and John McGuire • October 12th, 2020

Back alleys and dark deeds await in this week’s episode…

I Played It, Like, Twice…

Shadows on the Cave Wall: Finding Clues in Scooby-Doo: Betrayal at Mystery Mansion

By Orrin Grey • October 9th, 2020

Scooby-Doo and Betrayal at House on the Hill are a match made in some kind of spooky heaven.

No Accounting for Taste

Patterns in the Ivy

By Adam Boffa • October 9th, 2020

What can city-building games tell us about climate change?

Building an Arcade in Button City

By Alyssa Wejebe • October 8th, 2020

Save the arcade!

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