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Revving the Engine

Adios: Farewell, Goodbye, Good Luck, So Long

By Stu Horvath and David Shimomura • December 18th, 2020

Unwinnable talks to Doc Burford about his forthcoming game Adios, a melancholy game about a pig farmer who won’t dispose of the mob’s bodies any more.

Orks, Goblins & Grenades

By Matthew Campbell • December 18th, 2020

Can games provide real-world political insight?

Feature Excerpt

Birth of Masculine Bodies

By Zsolt David • December 17th, 2020

Press button to move legs.

Feature Excerpt

Who Firewatches the Firewatchers

By Caroline Delbert • December 17th, 2020

Marshall played Firewatch and thought being a firewatcher sounded good, so he volunteered.

Tasha’s Cauldron of Too Little, Too Late

By Orrin Grey • December 17th, 2020

Dungeons & Dragons should be leading the way instead of lagging behind.

Casting Deep Meteo
A sepia toned train.

Red Dead Redemption Precedes the Territory

By Levi Rubeck • December 16th, 2020

The many flavors of The West (of the United States, specifically) are boiled down to a single salty broth for cinematic consumption.

Letter From the Editor

Unwinnable Monthly – December 2020

By Stu Horvath • December 15th, 2020

Volume 7 comes to a close. Find out what treasure this issue contains!

The Fail Cycle

Fight or Flummoxed

By Declan Taggart • December 15th, 2020

Declan wrestles with a puzzle game…

Forms in Light

Formal and Vernacular Architecture

By Justin Reeve • December 14th, 2020

The game world in Breath of the Wild is filled with interesting architecture

Hârn

By Stu Horvath and John McGuire • December 14th, 2020

This week, we journey to one of the first, and best, system agnostic campaign settings.

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