Dungeons & Drawings By Stu Horvath and John McGuire • December 2nd, 2019 This week, we chat about the monster art book Dungeons & Drawings!
Feature Excerpt What Lies Beneath: Subtextual Storytelling Techniques in Videogames By Jeff Spoonhower • December 2nd, 2019 Jeff Spoonhower discusses how stories can be told during gameplay through the use of powerful subtextual audio-visual techniques.
Feature Excerpt Games About Death (Are Stuck In a Rut) By Mark Hill • December 2nd, 2019 Why has the treatment of death in certain indie games become so predictable?
Holiday Gift Guide 2019 By Stu Horvath and John McGuire • November 25th, 2019 This week, we’re getting ready for the holidays and wanted to help give you a leg up on your gifts for your friends and family around the gaming table (and maybe yourself too, let’s be real).
Fallout 3, The Outer Worlds, and the Megaton Problem By Jeremy Signor • November 22nd, 2019 Binary choices in games persist today even as RPGs get more and more open. But it doesn’t have to be that way.
Jim Zub, Part 2: Dungeons & Dragons vs Rick and Morty By Stu Horvath and John McGuire • November 19th, 2019 Part two of our interview with Jim Zub! We chat about his D&D comics, the Dungeons & Dragons vs Rick and Morty box set and learn he does a pretty mean Rick Sanchez impersonation.
Letter From the Editor Unwinnable Monthly – November 2019 By Stu Horvath • November 18th, 2019 Cliches about death, subtextual storytelling and more in this month’s issue of Unwinnable Monthly!
The Rust Monster By Stu Horvath and John McGuire • November 18th, 2019 The Vintage RPG Podcast is now weekly! We celebrate by talking about the Rust Monster (shudder).
Diary of a 1st-Time Interactive Fiction Developer – Part 78: Skip to the End By Declan Taggart • November 12th, 2019 At long last, Declan Taggart finishes up his dev log for Choose Your Own End to the Viking World.
Forms in Light Function and Fiction By Justin Reeve • November 12th, 2019 Destiny 2 has a more complex relationship with Modernism than its clean-cut buildings would suggest.