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I Played It, Like, Twice…
a still picture of figurines from warhammer quest

The Moorcock Connection: Sailors on the Seas of Warhammer Quest

By Orrin Grey • February 2nd, 2021

I realized what Age of Sigmar really was: Games Workshop leaning hard into that Moorcockian strain of cosmic fantasy that had always been there.

Here's the Thing

No Man’s Sky vs. Cyberpunk 2077

By Rob Rich • February 2nd, 2021

The edgelords never get what they want, do they?

Forms in Light

Marble Madness

By Justin Reeve • February 1st, 2021

Marble, marble, everywhere. Why is it all white and shiny?

Exalted Funeral Interview

By Stu Horvath and John McGuire • February 1st, 2021

Hold onto your wallets! We’re talking to the guy behind the coolest RPG shop online.

Revving the Engine

Torchlight III: Relight the Torch

By Jason McMaster • January 28th, 2021

A little time, some love and some Diablo DNA and what do you get?

Always Autumn

Loxahatchee Boys

By Autumn Wright • January 27th, 2021

There is a queerness to winter in Florida.

The Shared Isolations of It’s Winter

By Ben Thorp • January 26th, 2021

The isolation of It’s Winter is deliberate in a way that invites thought, invites connection.

Collision Detection

In Videogames, Everybody’s Working for the Weekend

By Ben Sailer • January 26th, 2021

Work sucks, I know.

Cyberpunk

By Stu Horvath and John McGuire • January 25th, 2021

You ready for some style over substance?

Feature Excerpt

The Thrill of Being the World’s Only Active Player

By Henry Ewins • January 21st, 2021

I wanted to know how and why developers can be inspired to go so against the grain that they sacrifice what seems like the most fundamental of any creator’s wants – having an audience…

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