Pathologic 2 and the Anatomy of a Metaphor By Jeremy Signor • December 12th, 2019 Games can come to life where metaphor, mythology, and mechanics intertwine.
This Mortal Coyle Goth Stereotypes as Videogame Characters By Deirdre Coyle • December 12th, 2019 If you’ve never dabbled in goth subculture, you may not realize how many gothic sub-subcultures exist.
Star Wars Galaxy Guides By Stu Horvath and John McGuire • December 9th, 2019 Everyone is talking about Star Wars right now, and so are we! We take a stroll through the 12-volume series of Galaxy Guide sourcebooks for the West End Games Star Wars RPG.
Another Look Tea and Warfare By Yussef Cole • December 9th, 2019 In Fire Emblem: Three Houses, tea is a pleasant diversion that holds a deeper meaning.
Forms in Light Gotham’s Multiple Masks By Justin Reeve • December 9th, 2019 There are many different Gothams.
The McMaster Files The Mundane and the Sublime By Jason McMaster • December 6th, 2019 In Death Stranding, you can measure your progress by what you have built and contributed to the world.
Collision Detection Exploring Social Impact Journalism With Headliner: Novinews By Ben Sailer • December 5th, 2019 Headliner: Novinews asks players to consider the social impact of sound journalistic best practice by offering questions that lead to more questions.
Our Gardens By Jeremy Signor • December 4th, 2019 When we as players interact with the frameworks that developers give us, the tangible result becomes like a garden cultivated by both.
Episode 17: Tiny Islands, Watchmen By David Shimomura and Sara Clemens • December 4th, 2019 Double episode today: David and Sara dig into the new videogame Tiny Islands and the Watchmen TV series.
Backlog A Great Story and a Good Fluke By Gavin Craig • December 4th, 2019 The 2019 World Series is an example of what is wrong with major league baseball.