Gavin Norman Interview By Stu Horvath and John McGuire • April 13th, 2020 We chat with Gavin Norman, creator of Old-School Essentials and the forthcoming Dolmenwood campaign setting.
Forms in Light Bizarre Brutalism By Justin Reeve • April 11th, 2020 In Control, developer Remedy takes the supernatural aspect of this architectural style and runs with it.
Here's the Thing I Hope the FFVII Remake Changes My Mind By Rob Rich • April 10th, 2020 Rob isn’t the biggest fan of Final Fantasy VII (to put it lightly) but he’s hoping that the upcoming remake will change that.
The McMaster Files Chasing Ephemeral Highs in Escape from Tarkov By Jason McMaster • April 8th, 2020 A.K.A. Turning to virtual worlds to feel alive when the real one doesn’t cut it.
HeroQuest By Stu Horvath and John McGuire • April 6th, 2020 Prepare for adventure! This week, we dive into Milton Bradley/Games Workshop’s classic board game HeroQuest!
Animal Crossing and Queer Agency By Jeremy Signor • April 2nd, 2020 Animal Crossing gives queer folks the kind of agency they may not have in the real world.
Feature Excerpt Expanding Worlds with Video Game Tabletop RPGs By Scott Roepel • April 2nd, 2020 Unlike in roleplaying videogames, for tabletop roleplaying, all you need is an imagination, a good storyteller and a set of dice.
Feature Excerpt Carrington’s Dreamscape By Daniel Lipscombe • April 2nd, 2020 Videogames, especially those of the horror variety, could seriously stand to take a leaf from surrealism’s book.
Feature Excerpt Accepting Death as the Sun Goes Out By Ryan Cooper • April 2nd, 2020 The Outer Wilds’ tragic time-loop helps Ryan Cooper process real-world struggles.
Loading the Potato: A Song of Doom, Eternal By David Shimomura • March 31st, 2020 Certainly, Doom Eternal is bigger, louder, badder and more filled with gore than its predecessor.