Forms in Light Gotham’s Multiple Masks By Justin Reeve • December 9th, 2019 There are many different Gothams.
The McMaster Files The Mundane and the Sublime By Jason McMaster • December 6th, 2019 In Death Stranding, you can measure your progress by what you have built and contributed to the world.
Collision Detection Exploring Social Impact Journalism With Headliner: Novinews By Ben Sailer • December 5th, 2019 Headliner: Novinews asks players to consider the social impact of sound journalistic best practice by offering questions that lead to more questions.
Our Gardens By Jeremy Signor • December 4th, 2019 When we as players interact with the frameworks that developers give us, the tangible result becomes like a garden cultivated by both.
Episode 17: Tiny Islands, Watchmen By David Shimomura and Sara Clemens • December 4th, 2019 Double episode today: David and Sara dig into the new videogame Tiny Islands and the Watchmen TV series.
Backlog A Great Story and a Good Fluke By Gavin Craig • December 4th, 2019 The 2019 World Series is an example of what is wrong with major league baseball.
Dungeons & Drawings By Stu Horvath and John McGuire • December 2nd, 2019 This week, we chat about the monster art book Dungeons & Drawings!
Feature Excerpt What Lies Beneath: Subtextual Storytelling Techniques in Videogames By Jeff Spoonhower • December 2nd, 2019 Jeff Spoonhower discusses how stories can be told during gameplay through the use of powerful subtextual audio-visual techniques.
Feature Excerpt Games About Death (Are Stuck In a Rut) By Mark Hill • December 2nd, 2019 Why has the treatment of death in certain indie games become so predictable?
Holiday Gift Guide 2019 By Stu Horvath and John McGuire • November 25th, 2019 This week, we’re getting ready for the holidays and wanted to help give you a leg up on your gifts for your friends and family around the gaming table (and maybe yourself too, let’s be real).