No Accounting for Taste The Shadow of the Past By Adam Boffa • July 13th, 2020 In Final Fantasy XII, history is a living thing.
Banana Chan on Jiangshi: Blood in the Banquet Hall By Stu Horvath and John McGuire • July 13th, 2020 This week, we chat with game designer Banana Chan about their forthcoming tabletop RPG Jiangshi: Blood in the Banquet Hall, an exploration of Chinese food, the immigrant experience and supernatural horror.
Collision Detection Between Progress and Pragmatism in Democratic Socialism Simulator By Ben Sailer • July 9th, 2020 This game offers an opportunity to explore the policy possibilities of a progressive presidency in America. But underneath its colorful cartoon aesthetic lies a surprising degree of subversive power.
Musings The 120-Hour Goodbye By Blake Hester • July 7th, 2020 Persona 5 Royal provided Blake an escape from quarantine. But even in imaginary worlds, all good things come to an end.
Feature Excerpt Digital Phantasmagoria By Phantom • July 6th, 2020 On the art of DataErase – glitch witch, anime porn historian and DIP switch devil.
Bloodlines Suspending the Drop By David Shimomura • July 6th, 2020 Let the beat build and build forever.
Tunnels & Trolls By Stu Horvath and John McGuire • July 6th, 2020 Dungeons and dragons are too complicated. Let’s take a look at Tunnels & Trolls.
The Reckless Gender Politics of Call of Duty: Warzone By Porter Simmons • July 1st, 2020 Warzone resurrects the Gulag.
I Played It, Like, Twice… Clack Clack Clack: Searching for Rules in Vast: The Mysterious Manor By Orrin Grey • June 30th, 2020 If it has animated skeletons, Orrin’s all about it.
Bloodlines A Long Time Ago: A Star Wars Story By David Shimomura • June 29th, 2020 Being a lightsaber duelist isn’t like riding a bike.