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Forms in Light
A screenshot from Dying Light 2: Stay Human shows player character Aiden hanging perilously from a stone rainspout on an old church.

Best Games Architecture of 2022

By Justin Reeve • March 14th, 2023

The fourth annual roundup of the best architecture in games.

The Maze of Peril

By Stu Horvath and John McGuire • March 13th, 2023

Down we go into the depths again!

Casting Deep Meteo

Managing Minds and Blue Fascists at PAX Unplugged 2022

By Levi Rubeck • March 10th, 2023

Levi plays a few games and waxes a little nostalgic at PAX Unplugged.

Friction Burns
A crop of the painting Melancholia by Domenico Fetti, featuring a finely detailed portrait of a young person with their head in their hands, arm draped in a puffy sleeve, holding a weathered human skull

The Writer Will Do Criticism

By Ruth Cassidy • March 9th, 2023

The friction between knowing how games are made, and knowing that I don’t know how any one game is made.

Rookie of the Year
A screenshot from Breath of the Wild featuring a stoic Link staring off at a distant mountain range.

ChatBOTW

By Matt Marrone • March 9th, 2023

With a deadline fast approaching and no good idea about how to ridicule himself this month, Matt asks ChatGPT to take a crack at his column.

I Played It, Like, Twice...
A crop of the cover of the box for Flamecraft, Where a young witch in a pointy hat is watching as a server uses a small dragon to flambe her creme brule, with shelves of pastries behind them, a couple of dragon minis from the game in the corner and the logo splashed across the bottom

Keeping the Flame: Flamecraft and the Pleasing Complexity of Resource Management

By Orrin Grey • March 8th, 2023

Naturally, that’s a bit like judging a book by its cover but, as I have discussed before, the look and feel of a game is actually every bit as important as how it plays.

Interlinked
An 8-bit rendering of a pale blue teacup and saucer on a wooden countertop.

What We Make From the Ruins

By Phoenix Simms • March 8th, 2023

Phoenix chats with the lead game narrative designer of The Archipelago about writing a game that explores both the political and personal.

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