I Played It, Like, Twice... Keeping the Flame: Flamecraft and the Pleasing Complexity of Resource Management By Orrin Grey • March 8th, 2023 Naturally, that’s a bit like judging a book by its cover but, as I have discussed before, the look and feel of a game is actually every bit as important as how it plays.
I Played It, Like, Twice... A Whole New World of Warcraft: The Board Game By Orrin Grey • February 14th, 2023 Innumerable brightly-colored miniatures and a cartographic board making it all seem reminiscent of a fantasy game of Risk.
I Played It, Like, Twice... Unexpected Joys in Small Packages in Warhammer Quest: Lost Relics By Orrin Grey • January 23rd, 2023 Lost Relics feels a bit more like a game of chess (albeit played against the board) than a standard dungeon crawl.
Letter from the Editor Unwinnable Monthly – December 2022 By David Shimomura • December 15th, 2022 Welcome to the Gremlins issue! But before you dig in, there are some rules that you’ve got to follow…
I Played It, Like, Twice... Versus Mode: Myth x Bardsung By Orrin Grey • November 30th, 2022 Both Bardsung and Myth are dungeon-crawl games at the high end of the complexity scale, but that’s where the surface similarities end.
I Played It, Like, Twice... 2 Massive 2 Darkness: When Your Darkness is Maybe a Little Too Big By Orrin Grey • November 2nd, 2022 As much as I love a good dungeon crawl game, much of the time they are too big for me.
I Played It, Like, Twice... I Guess No One’s Coming: The Art and Arithmetic of Hidden Leaders By Orrin Grey • August 15th, 2022 Hidden Leaders is one of those games that is deceptively basic but can grow strangely complex as you play.