The Construction and Deconstruction of Yakuza By James Murff • March 29th, 2016 The two most iconic yakuza films, the ideal, and the ideal tear down, how do they fit in culture?
Rise of the Rogue-like Platformer By Amanda Hudgins • March 23rd, 2016 Derek Yu, creator of Spelunky, has released a book on game making. Wanna know our thoughts?
Californium is a Fiction Reference Wrapped in a Drug-Addled Riddle By Megan Condis • March 14th, 2016 Philip K. Dick influence is heavy in Californium, but might-be-winks and could-be-nudges may be just as frustrating as exciting for fans.
Building Languages in Games: An Interview with Dr. Jessica Sams By Megan Condis • March 3rd, 2016 From Simlish to Tho Fan to the terrible sounds that Tidus made, Megan and Dr. Sams discuss all parts of fake languages and why they make such a difference.
Fervescence: An Interview with Livia Llewellyn By Stu Horvath • February 26th, 2016 “Horror and erotica occupy the same dark edges of human existence.” Stu Horvath interviews erotic horror writer Livia Llewellyn.
The Japan Issue – Variation Recap By Team Unwinnable • February 22nd, 2016 Horror author Livia Llewellyn, Rocket League, Mad Max: Fury Road, Hitman: Agent 47 and Hypercharge – all in this Unwinnable Monthly.
The Sound and the Fury – Rape Scenes and Westerns in 2016 By Amanda Hudgins • February 1st, 2016 Two of the biggest movies of the season also feature rape scenes. Amanda has some thoughts.
Star Wars and the Psychology of Spoilers By Tim Mulkerin • January 27th, 2016 Jerks launching surprise spoilers might be doing you a favor.
Accidentally Killing the World With Kindness By Declan Taggart • January 8th, 2016 Just some of the ways that humanity might accidentally shoot itself in the foot
Rookie of the Year The Message, Received By Matt Marrone • December 18th, 2015 Matt Marrone recounts his history with fiction podcasts, starting with Welles’ 1938 War of the Worlds and ending with the 2015 The Message.