This Mortal Coyle Rose By Deirdre Coyle • March 5th, 2019 Just let players bang the robot, Todd Howard.
Revving the Engine Kara Technologies By Stu Horvath • March 1st, 2019 Kara leverages Unreal Engine 4 to provide real time sign language translation for young students.
Feature Excerpt A Legacy of Movement By Khee Hoon Chan • March 1st, 2019 Doom may have defined the first-person shooter, but Mirror’s Edge made it flow.
Representing Disabilities: An Evolution in Gaming By Quin Callahan • March 1st, 2019 We’re finally seeing more people with disabilities in games, but casual representation still pales in comparison to those defined by tragic backstories.
Letter From the Editor Unwinnable Monthly – February 2019 By Stu Horvath • February 15th, 2019 The February issue is here, with stories on Mirror’s Edge, disabilities representation in games and lots more.
Checkpoint Distant Worlds By Corey Milne • February 13th, 2019 Launching a 10-month journey to the very edge of known space may not be the safest journey, but for this photographer, it’s worth the risk.
Rookie of the Year Falling Hard for the Bent-Neck Lady By Matt Marrone • February 12th, 2019 Matt Marrone may not be scared of the Bent-Neck Lady, but her iconic scene proves so horrifying it’s poetic.
Backlog The Stiff Brown Cloth in Which the Knife is Kept By Gavin Craig • February 9th, 2019 Knowing a fable’s end first can change its meaning. Especially when you remember endings are things of fiction.
Documentary Sunday Welcome to Marwen By Megan Condis • February 8th, 2019 Mark Hogancamp’s biopic has plenty of Hollywood movie magic, but not enough to distract from the omissions that undermine its moral.
Here's the Thing Marvel’s Offshoots Are Way Better Than Their Big Films By Rob Rich • February 7th, 2019 The biggest budget Marvel movies often pale in comparison to their smaller side-story counterparts, and Rob has a theory as to why.