The Fail Cycle Write Your Own Pendragon Review By Declan Taggart • October 26th, 2020 Pick your path to the fall of Camelot.
Revving the Engine Robot Champions: Fight! For Your Life! By Stu Horvath • October 26th, 2020 We seldom have a clear view on how difficult it is to make videogames. Partly this is our own fault – most folks will always suspect that making games isn’t “work” the same way that digging ditches is.
World Tour Indonesia By Oluwatayo Adewole • October 23rd, 2020 That’s why Gone With the Wind is/was revered and why we’re inundated with period pieces that refuse to meaningfully interrogate the class/colonial violence that this splendor is built upon.
Traces Ghost Stories By Diego Nicolás Argüello • October 23rd, 2020 In fact, you could consider it an anthology of sorts – one on my relationship with horror games, and on ghost stories. I’ll let you decide if they’re fictional or not.
The Beat Box Noteworthy Hip Hop – October 2020 By Noah Springer • October 21st, 2020 Last year, I was overwhelmed by all the quality drops over the full season, and this year, September 25 seemed to mark the beginning of the season with an amazing selection of releases I just can’t do justice.
Feature Excerpt Dungeons & Dollhouses By Orrin Grey • October 20th, 2020 I’m not going to claim that society didn’t yet have those concepts, but I hadn’t been exposed to them. I came up in small towns in the Midwest; gender norms were pretty rigid.
Feature Excerpt A Friend at the End of the World By Adam Goodall • October 20th, 2020 But what space do you and your camera occupy in this city? You’re far from an observer, an outside eye; rather, Faulkner positions the player as a site of tension in this world falling apart.
Feature Excerpt Death is Not the End By Nicholas Straub • October 20th, 2020 The inhabitants of the Dark Souls universe seek a hero to rekindle the first flame, for without it, they believe, all life will cease. But they are wrong.
Letter From the Editor Unwinnable Monthly – October 2020 By Stu Horvath • October 15th, 2020 This issue is packed!
No Accounting for Taste Patterns in the Ivy By Adam Boffa • October 9th, 2020 What can city-building games tell us about climate change?