Another Look The Grind By Yussef Cole • July 15th, 2020 Yussef reflects on what loving the peculiarly bristly and uncompromising style of the Souls series says about him.
Forms in Light Pyramid Schemes By Justin Reeve • July 14th, 2020 A 101 on the ancient structures players marveled over in Assassin’s Creed: Origins.
Here's the Thing Three Quick Ones By Rob Rich • July 14th, 2020 Rob dives into how two series took a step forward in their decades-spanning gameplay formula this year, albeit to varying success.
Revving the Engine Revoider: Chipping Away By Stu Horvath • July 13th, 2020 “We want to encourage playfulness and evoke a sense of childlike wonder and curiosity…”
No Accounting for Taste The Shadow of the Past By Adam Boffa • July 13th, 2020 In Final Fantasy XII, history is a living thing.
Collision Detection Between Progress and Pragmatism in Democratic Socialism Simulator By Ben Sailer • July 9th, 2020 This game offers an opportunity to explore the policy possibilities of a progressive presidency in America. But underneath its colorful cartoon aesthetic lies a surprising degree of subversive power.
The Fail Cycle What Do We Owe a Viking? By Declan Taggart • July 9th, 2020 Sometimes there are good reasons for memorializing people, but Vikings are long enough dead that we shouldn’t feel the need to hold any more funerals for them.
Rookie of the Year America is Under the Dome By Matt Marrone • July 8th, 2020 Watching what feels like an endless newsfeed of new acts of police brutality every day, Matt can feel the Dome closing in.
Try Reading... The Power of Perspective By Harry Rabinowitz • July 7th, 2020 The Nameless City is a story about power, privilege and history’s bias. It’s also a story of two kids doing a bunch of parkour.
Musings The 120-Hour Goodbye By Blake Hester • July 7th, 2020 Persona 5 Royal provided Blake an escape from quarantine. But even in imaginary worlds, all good things come to an end.