Feature Excerpt Talkin’ ‘Bout Bugsnax By Melissa King • August 28th, 2020 A look at how Kero Kero Bonito came up with gaming’s happiest bop of the summer.
Feature Excerpt The Relatable Dystopia By Mark Hill • August 28th, 2020 Mirror’s Edge is one of the few franchises to acknowledge that every dystopia is someone’s utopia.
Feature Excerpt Your Choices Matter: The Real Power Fantasy By Ruth Cassidy • August 28th, 2020 An interview with the co-narrative leads on Pillars of Eternity II: Deadfire about subverting that power fantasy of the Chosen One.
Letter From the Editor Unwinnable Monthly – August 2020 By Stu Horvath • August 17th, 2020 All the usual great stories, plus three new columnists!
Another Look Learning How to Share By Yussef Cole and Vivian Chan • August 14th, 2020 Sharing credit shouldn’t feel like sacrificing your reputation or taking away from what you have accomplished, especially when you are sharing it with someone close to you.
Revving the Engine A Long Walk in the Woods By Stu Horvath • August 14th, 2020 “I want people to leave my games feeling like they’ve been somewhere else.”
Here's the Thing Missing Mission Europa By Rob Rich • August 13th, 2020 Rob’s favorite mobile game is something barely anyone has heard of and, due to Apple’s failure to support older software, it basically doesn’t exist anymore.
Forms in Light Billboard Architecture By Justin Reeve • August 13th, 2020 What Sega has to say about kanbankenchiku, literally translated as “billboard architecture,” in Yakuza 0 is that all of the bright lights and flashy colors might be more meaningful than first meets the eye.
No Accounting for Taste New Harmonies By Adam Boffa • August 12th, 2020 Like just about everything else in the game, the music of Final Fantasy XII defies expectations. That’s also why it’s such a success.
The Heavy Pour Buddies By Sara Clemens • August 12th, 2020 Social distancing can be lonely. Animal Crossing makes it a little less so.