Feature Excerpt Death is Not the End By Nicholas Straub • October 20th, 2020 The inhabitants of the Dark Souls universe seek a hero to rekindle the first flame, for without it, they believe, all life will cease. But they are wrong.
Letter From the Editor Unwinnable Monthly – October 2020 By Stu Horvath • October 15th, 2020 This issue is packed!
No Accounting for Taste Patterns in the Ivy By Adam Boffa • October 9th, 2020 What can city-building games tell us about climate change?
Here's the Thing Alone in Duskers By Rob Rich • October 8th, 2020 Rob reminisces about his favorite roguelike, which is also one of his favorite horror games.
Forms in Light Architectural Improvisation By Justin Reeve • October 7th, 2020 A look at the repurposed architecture of Metro: Exodus.
The Heavy Pour With Friends Like These: A Wasteland Verse of TrickyPixie83 By Sara Clemens • October 6th, 2020 “I take damage, I take damage!”
Another Look Tragedy Erased By Yussef Cole • October 5th, 2020 “Bury my mother, pale and slight, bury my father, eyes shut tight! Bury my sisters, two by two, and then when you’re done, let’s bury me too!”
Rookie of the Year Neighborhood Must-Watch By Matt Marrone • October 2nd, 2020 “I was both there and not there during a gunfight that both did and did not tear through my quiet slice of Astoria.”
Collision Detection We Can’t Afford to Log Off By Ben Sailer • October 1st, 2020 Twitter isn’t just a time-wasting hellsite. It’s also the world’s worst multi-user dungeon.
Revving the Engine Project Witchstone: The World is Yours By Stu Horvath • September 30th, 2020 Has the day finally when a videogame that can rival the narrative freedom of a tabletop roleplaying game?