No Accounting for Taste Everything Old is New Again. And Then Some By Adam Boffa • April 12th, 2022 Thanks to one weird trick, the reboot has gotten a new lease on life.
Here's the Thing Finally Clicking With No Man’s Sky By Rob Rich • April 8th, 2022 Rob admits to having a difficult time staying invested in No Man’s Sky and explains why things have suddenly changed for him.
Forms in Light The Power of Print By Justin Reeve • April 7th, 2022 For people in the past, writing represented a method of interacting with the world around them as opposed to a means of conveying information.
Casting Deep Meteo No Free Will on the Range By Levi Rubeck • April 6th, 2022 Red Dead Redemption 2 is not a buffet but a meal of many courses, each slicing away a little more denial from the last, to keep the saliva flowing.
The Heavy Pour Extra Lives By Sara Clemens • April 5th, 2022 I can hunch over Electronic Gaming Monthly in the magazine aisle and pretend to be another angsty videogame geek. Everyone knows those are boys.
Rookie of the Year How to Play ‘Crunch of the Day’ By Matt Marrone • April 1st, 2022 Matt dishes the deets on the newest breakfast game sweeping the nation.
Interlinked Reverse-Engineering a Living Archive By Phoenix Simms • March 31st, 2022 Creative ideas in games, just like politics in games, don’t exist in isolation. Everything is a remix.
Collision Detection Harder Core Than Thou By Ben Sailer • March 30th, 2022 Ben tries to figure out what defines games as hardcore and nearly goes insane.
Past Presence Die, Retrieve, Repeat, Succeed By Dr. Emily Price • March 29th, 2022 The Souls series – and in particular, Dark Souls 2 – rewards death in the same breath that it punishes you for it.
Eyeing Elsewhere Taking Up Space By Phillip Russell • March 28th, 2022 Yakuza: Like a Dragon impressively leans into the friction that exists when deploying political statements into its narrative.