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Unwinnable Monthly

Revving the Engine

Creative Constraints in Unbound: Worlds Apart

By Ben Sailer • August 29th, 2022

Unbound: Worlds Apart looks like a typical puzzle-platformer. However, thanks to some creative design decisions, it’s much more than that.

Feature Story

Team Unwinnable Fireside Chats

By David Shimomura • August 26th, 2022

This month, David chats with Unwinnable co-owner and vice publisher, Sara Clemens.

Feature Excerpt
A sorceress in bone-accented armor wields blue-tinted magic with her outstretched hands, which appears to sever souls from bodies.

The Horror of Finding a Home

By Andrei Filote • August 25th, 2022

Path of Exile doesn’t end when the story concludes but when the player’s will to imagine the next character fails.

Feature Excerpt
Moody, two-color pixel art depicts the rigging of a ship at sea during a full moon.

The Chaos Detective

By Daryl Li • August 24th, 2022

The Return of the Obra Dinn supports a detective fantasy by casting the player into the role of textual interpreter who seeks to organize the chaos into coherent solution.

Nonhuman Meditations

A Dog and Her Friend and the Lockdown in Between

By Alyssa Wejebe • August 11th, 2022

Alyssa imagines Isabelle’s friendship with Doomguy while remembering the first year of lockdown.

Here's the Thing
The protagonist of DOOM Eternal fends off a horde of undead enemies.

The Nostalgia of “New DOOM”

By Rob Rich • August 10th, 2022

Rob ruminates on the unexpected way that the new direction for DOOM panders to nostalgia.

Forms in Light
A hellish landscape populated with flowing rivers of lava and harsh towers and bridges constructed with bone-like materials.

Hell on Earth

By Justin Reeve • August 9th, 2022

The levels in DOOM Eternal provide a reminder that despite being the predominant forms of architecture for the better part of a century, internationalism and modernism are not without their problems.

Casting Deep Meteo
In a painting done in the style of 70s fantasy/sci-fi artwork, a group of robed nomads and their camels make their way across a desert landscape. A mysterious object floats in the distant sky.

Riff and Tear

By Levi Rubeck • August 5th, 2022

Levi comes not to bury the DOOMs, but to praise doom metal.

Rookie of the Year
A first-person perspective of gameplay of Wolfenstein 3D. Two pixelated Nazi soldiers lie bleeding on the floor while two others and an officer attack the protagonist.

Wolfenstein 3X

By Matt Marrone • August 4th, 2022

It’s amazing Matt grew up as well-adjusted as he did.

Interlinked
In key art from the Doom series, the marine protagonist squares off against a large demon, legions of fighters gathering behind each combatant.

Catharsis through Carnage

By Phoenix Simms • August 3rd, 2022

Despite DOOM being about ripping and tearing your way through various hellscapes this iconic first-person shooter is (paradoxically) pure escapism and catharsis.

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