Casting Deep Meteo Impossible Decisions: The Game By Levi Rubeck • March 8th, 2022 As I am not interested in a Mothership experience completely devoid of hope, I presume my players aren’t either. But this isn’t a stroll down candy corn avenue.
Another Look Killing My People By Yussef Cole • March 4th, 2022 My mother once walked in on my brother and I playing a PlayStation game called SOCOM: U.S. Navy SEALs. She interrupted our session, asking why we were “killing our people?”
Rookie of the Year Why They Say My Last Name on the Sopranos By Matt Marrone • March 3rd, 2022 The reason they say “Marone” instead of “Madone” on The Sopranos is actually an untold story – one that dates back to when Matt was an intern on the show.
Collision Detection Pressing Pause By Ben Sailer • March 2nd, 2022 Ben gets his year-end wrap-ups from various entertainment services and has an unexpected epiphany.
This Mortal Coyle The Witch from Wytchwood By Deirdre Coyle • February 28th, 2022 The main question I have while considering Wytchwood is, why isn’t this my life? Should I acquire a goat companion? Would the goat get along with my cat?
Past Presence Telling It Slant By Emily Price • February 25th, 2022 A rumination on the second season of How To with John Wilson and how sometimes the best way to talk about one thing is to focus on another.
The Beat Box Noteworthy Hip Hop – February 2022 By Noah Springer • February 24th, 2022 After a brief hiatus, Noah returns with five new albums for a sleepy February.
Interlinked Spiritfarer’s Recipe for Solarpunk By Phoenix Simms • February 23rd, 2022 Spiritfarer is perhaps one of the most authentic solarpunk games out there today.
Revving the Engine Bringing Back the Good Times By Melissa King • February 23rd, 2022 The On3D Studios development team chats about their upcoming indie game D.A.N.G.E.R. Team, an action thriller borrowing its style from classic spy films.
Feature Excerpt Hell is Other Shooters By Andrei Filote • February 22nd, 2022 If we organize our play to prepare for the demands of later life, then is it possible to create a new set of values simply by the games that we choose to play?