The Heavy Pour What to Do for Dinner By Sara Clemens • June 7th, 2022 Some people make decisions like *that.*
Another Look Starry-Eyed Fox By Yussef Cole • June 6th, 2022 “I’ve been trying to clear Star Fox,” she ventured, holding up the rectangular cartridge with a question in her eyes.
Collision Detection Passion and Generosity in the Vision of Gran Turismo By Ben Sailer • June 2nd, 2022 Gran Turismo 7 has been criticized for greedy microtransactions. The spirit of its creative vision, however, is more generous than its commercial aspirations.
Past Presence Cheap Machines By Emily Price • May 31st, 2022 Using speculative genres, games propose a horror that lies within debt and the meaningless work meant to assuage it: that rather than being a neat system with a clear path to success, it is instead an unresolvable problem.
Eyeing Elsewhere Something in the Way By Phillip Russell • May 30th, 2022 In The Batman we’re presented with a caped crusader who is an extension of the police – he isn’t just a nocturnal animal prowling the streets for crime, he’s their nocturnal animal.
The Beat Box Noteworthy Hip Hop – May 2022 By Noah Springer • May 27th, 2022 In anticipation of Kendrick Lamar dropping his first album in five years this month, some of the top rappers in the game decided to put on a hip hop clinic.
Revving the Engine Network Effects By Phoenix Simms • May 26th, 2022 Pull Stay is personal, pulling from solo developer Nito Souji’s experience as a hikikomori, his unique sense of humor and his favorite genre of beat ‘em ups.
Feature Excerpt Why Aren’t There Treasure Chests in Demon’s Souls? By Jon Thumas • May 25th, 2022 Not having treasure chests is a provocative decision for a Japanese action RPG to have made in 2009, but it was far from a transgressive one.
Feature Excerpt Cyberpunk 2077 is a Haunted House By Alma Roda-Gil • May 24th, 2022 Just because death permeates Night City doesn’t mean it’s a privilege afforded to everyone.