Casting Deep Meteo Riff and Tear By Levi Rubeck • August 5th, 2022 Levi comes not to bury the DOOMs, but to praise doom metal.
Rookie of the Year Wolfenstein 3X By Matt Marrone • August 4th, 2022 It’s amazing Matt grew up as well-adjusted as he did.
Interlinked Catharsis through Carnage By Phoenix Simms • August 3rd, 2022 Despite DOOM being about ripping and tearing your way through various hellscapes this iconic first-person shooter is (paradoxically) pure escapism and catharsis.
Self-Insert Hurt/Comfort By Amanda Hudgins • August 2nd, 2022 Hurt/Comfort is what it says on the tin – a character is hurt, so they must be comforted.
The Beat Box The Beat Box – DOOM By Noah Springer • July 29th, 2022 Bouncing around microchips as a micro-man or walking around a 2D dungeon, rolling hits on a gelatinous blob felt like child’s play to the splattering gore of Doom.
Revving the Engine Happy Place By Melissa King • July 28th, 2022 The co-founders of Bluecurse Studios, wife and husband Erisa Liu and Jordan Gonzalez, want to give you a cozy digital getaway – their upcoming game, Snacko.
Feature Excerpt Misremembering DOOM By Ben Sailer • July 27th, 2022 In this revised reprint from 2018, Ben revisits the SNES version of DOOM, and destroys part of his childhood in the process.
Feature Excerpt Blue Keys on a Red Planet By Hilver • July 26th, 2022 An excerpt from Hilver’s cover story for our special all-DOOM edition of Unwinnable Monthly.
Feature Story DOOM Retrospective By David Shimomura • July 25th, 2022 DOOM didn’t invent the first-person shooter. But DOOM did invent the Doomclone. Without DOOM are we certain we’d see the advent of so many imitators?
Letter from the Editor Unwinnable Monthly – July 2022 By David Shimomura • July 17th, 2022 We ripped and tore and this is what was done.