Revving The Engine: Perception By Stu Horvath • October 31st, 2016 Stu Horvath talks with Irrational Games vet Bill Gardner about his new project, Perception, a first person game that follows a blind woman into a horrific mystery.
Monster Issue – Theme Recap By Team Unwinnable • October 28th, 2016 Sink your fangs into excerpts from all the theme stories in the Unwinnable Monsters issue.
Life in the Monster Squad By Orrin Grey • October 27th, 2016 Orrin Grey joined The Monster Squad as a kid and life’s never been the same since.
They Could be Monsters, For All You Know By Livia Llewellyn • October 25th, 2016 Scores of neighborhood children circle an object on their bikes in the late afternoon sun, chanting as they pelt it with rocks and sticks. When they scatter and dart past you, their grins seem impossibly thin and wide. Were those extra teeth?
Viva Belgrado By Mitchell Bowman • October 13th, 2016 “For as long as I can remember, it’s been a running joke that every good screamo band has to break up after a single album.”
Hate to Lose, Love to Win By Andrea Ayres • October 11th, 2016 “Our feelings about loss and failure tend to become more complicated when we begin to add in identity and social inclusion (or exclusion).”
Backlog The Sand and the Sea By Gavin Craig • October 10th, 2016 Giant Squid’s founder, Matt Nava, was art director for 2012’s Journey, and it’s clear that Abzû is an attempt to create a similar sort experiential parable.