Here's the Thing Collecting Sucks and is Awesome By Rob Rich • October 12th, 2023 Rob reflects on the up and downs of toy collecting, and how some days he wishes he’d never started.
Forms in Light Building Baghdad By Justin Reeve • October 11th, 2023 Archaeological reconstruction is at best a double-edged sword, providing valuable insight into the past while grappling with a host of issues that challenge its accuracy and integrity.
Always Autumn When the Fire Falls From on High; Or, the Meteor Is Not a Metaphor By Autumn Wright • October 10th, 2023 Comparing the animation in scenes that appear both in its 2020 reveal trailer and the final product, it’s obvious that three years of something bad happened to Goodbye Volcano High.
Noah's Beat Box All the Content Warnings By Noah Springer • October 6th, 2023 Comedy and horror truly reside next to each other in some off-kilter way, balancing the truly debauched with the truly buffoonish.
Area of Effect Space in Translation By Jay Castello • October 4th, 2023 What Baldur’s Gate 3 loses in creativity by being a simulation, it gains in slapstick.
Rookie of the Year I Went to Miami During a Heat Wave So You Don’t Have To By Matt Marrone • October 3rd, 2023 If you’re thinking of going to the beach, don’t.
Interlinked Grounding The Games Industry By Phoenix Simms • September 29th, 2023 Games, despite all their innovative trappings, are trash. To be more specific – games can create a lot of socioeconomic trash.
Here Be Monsters RE7 as American Folk Horror By Emma Kostopolus • September 28th, 2023 Folk horror is having a minute in the scholarly study of horror.
Mind Palaces A Secret Third Thing By Maddi Chilton • September 27th, 2023 The Venture Bros. premiered in 2004. Seven seasons later, it finally gets its finale, or what amounts to one.
Past Presence Object Lessons #2: Smartphone By Emily Price • September 26th, 2023 How do you represent a technology that’s had an earthquake’s impact, that almost everyone owns and that has made our private lives public?