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Unwinnable Monthly

The McMaster Files

Kumite

By Jason McMaster • November 25th, 2016

“When I say survival, I mean making your way through a virtual world where you need to seek shelter and to eat and sleep. There are a few games that, as always, stand out.”

Urban Block-Buster

By Adam Boffa • November 24th, 2016

“The cities [in Age of Ultron] are largely anonymous, barely named or depicted outside of their purpose as a backdrop for carnage.”

The Burnt Offering

The End

By Stu Horvath • November 23rd, 2016

“Endings are a kind of freedom. If a story never ends, you’re bound, shackled to it forever.”

Revving the Engine: Shape of the World

By Stu Horvath • November 11th, 2016

Hot off his work on Gears of War 4, Stu Maxwell sat down with our own Stu Horvath to discuss his personal project, Shape of the World, a striking first person explorer.

Gone Gnome

By Simon Best • November 11th, 2016

I have felt love in a game, but not with a woman, or man, or anthropomorphized robot. Instead, it was in the silent garden gnome of Half Life 2: Episode Two.

Love Issue – Theme Recap

By Team Unwinnable • November 11th, 2016

September was Unwinnable’s month of love.

Keep Your Things in a Place Meant to Hide

By David Wolinsky • November 8th, 2016

Kevin Moyer on posthumously releasing Elliott Smith’s music & why you should care about the death of radio.

Hate the Game

By Megan Condis • November 7th, 2016

The process of falling in love is not exactly portrayed with finesse by very many videogames…

I Suck at Videogames

By Michael Sheridan • November 7th, 2016

“All these years of feeling bad about it, trying to deny it, trying to hide it – it wasn’t helping. In fact, it was just taking away from the fun…”

Backlog

The Fear in a Handful of Dust

By Gavin Craig • November 1st, 2016

“My fears are mundane things. I grew out of ghosts and monsters long ago…”

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