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Another Look

The Grind

By Yussef Cole • July 15th, 2020

Yussef reflects on what loving the peculiarly bristly and uncompromising style of the Souls series says about him.

Forms in Light

Pyramid Schemes

By Justin Reeve • July 14th, 2020

A 101 on the ancient structures players marveled over in Assassin’s Creed: Origins.

Here's the Thing

Three Quick Ones

By Rob Rich • July 14th, 2020

Rob dives into how two series took a step forward in their decades-spanning gameplay formula this year, albeit to varying success.

Revving the Engine

Revoider: Chipping Away

By Stu Horvath • July 13th, 2020

“We want to encourage playfulness and evoke a sense of childlike wonder and curiosity…”

No Accounting for Taste

The Shadow of the Past

By Adam Boffa • July 13th, 2020

In Final Fantasy XII, history is a living thing.

Collision Detection

Between Progress and Pragmatism in Democratic Socialism Simulator

By Ben Sailer • July 9th, 2020

This game offers an opportunity to explore the policy possibilities of a progressive presidency in America. But underneath its colorful cartoon aesthetic lies a surprising degree of subversive power.

The Fail Cycle

What Do We Owe a Viking?

By Declan Taggart • July 9th, 2020

Sometimes there are good reasons for memorializing people, but Vikings are long enough dead that we shouldn’t feel the need to hold any more funerals for them. 

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