The Essential Quality of Star Wars By Roy Graham • December 10th, 2015 “How can we praise Battlefront for possessing that intangible quality of Star Wars-ness if it ignores such a sizable chunk of the Star Wars canon?”
Why Verdun Matters By Paul Schumann • December 10th, 2015 “Verdun proposes that an authentic squad-based shooter experience isn’t four players with submachine guns charging the enemy, hopping all over the place.”
Mankind Divided, as is Science Fiction By Josh Griffiths • December 10th, 2015 “It isn’t just that the creators behind these science fiction stories don’t add diverse characters, it’s that there’s a large fan base that are actively hostile to diversity.”
Words like Hammers, Sentences like Bombs By Stu Horvath • December 4th, 2015 Stu Horvath reads Laird Barron’s latest novella, X’s for Eyes.
My Quiet Shame By Rob Rich • December 3rd, 2015 “Hideo Kojima was right – I do feel ashamed after learning why Metal Gear Solid 5’s mysterious sniper wears so little. But for a completely different reason.”
Phantom Politics By Katriel Paige • December 3rd, 2015 “There is no absolute ‘us’ versus ‘them’ in Metal Gear; alliances and loyalties shift within the franchise.” Katriel Paige explores political allegiance in MGS V.
Running on Broken Glass By Amanda Hudgins • December 2nd, 2015 “Metal Gear Solid V sabotages its own depth by playing everything straight, by presenting real world horror alongside events that are completely ridiculous.”
Call Me Snake – UW70/71 By Stu Horvath • November 20th, 2015 Stu Horvath fucking hates Metal Gear Solid.
Revving the Engine: Planet Alpha 31 By Stu Horvath • November 19th, 2015 Stu interviews Adrian Lazar, (mostly) sole developer of alien platformer Planet Alpha 31. Part of a series of profiles sponsored by Epic.
Game Over; Play Again? By Riley MacLeod • November 19th, 2015 “So yeah, sometimes I wanted to get drunk and play videogames. You can’t work all the time, no matter how fulfilling that work is.”