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Unwinnable Monthly

Backlog

The Sense of an Ending

By Gavin Craig • February 8th, 2018

Life goes on. Our stories don’t have to.

Checkpoint

Through Vietnamese Eyes

By Corey Milne • January 31st, 2018

No matter the war, games are all too willing to provide a path to some imagined glory.

Feature Excerpt

Social Media Life Crisis

By Denis Farr • January 30th, 2018

On social media, videogames and the Self.

Revving the Engine

The Siege and the Sandfox

By Stu Horvath • January 26th, 2018

We talk to Olly Bennett of Cardboard Sword about their upcoming 2D stealth game The Siege and the Sandfox.

Feature Excerpt

A Tale of Two Worlds

By Yussef Cole • January 24th, 2018

The more perfect the theme park, the larger its landfills.

Letter from the Editor

Unwinnable Monthly – January 2018

By Stu Horvath • January 18th, 2018

We start the new year with a new issue packed with goodness. Stu gives you the rundown and hints at some stuff coming soon in Unwinnable’s future.

Feature Excerpt

Lasagna Cat and the Internet We Lost

By David Wolinsky • January 16th, 2018

David Wolinsky talks to Jeffrey Max and Zach Johnson – collectively known as Fatal Frame – about the return of Lasagna Cat and the internet we used to have.

Documentary Sunday

Living Dolls

By Megan Condis • January 15th, 2018

Despite their creepiness, Meg Condis discovers that dolls hold an incredible sway over some collectors.

Checkpoint

Saved State

By Corey Milne • January 15th, 2018

Corey Milne looks at how Neir: Automata‘s adversarial save system is a function of the game’s narrative.

The Heavy Pour

Let It Snow

By Sara Clemens • January 4th, 2018

Suddenly memory merges with the present and I break away from the slow lane to run at full speed in the middle of the path.

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