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Unwinnable Monthly

The Burnt Offering

Dungeons & Dragons Is a Double-Edged Sword

By Stu Horvath • August 15th, 2018

Dungeons & Dragons is the gateway into tabletop roleplaying, but for many players, it is also the final destination.

The McMaster Files

The Deal

By Jason McMaster • August 14th, 2018

New life in the McMaster household brings with it a somber remembrance of friends past.

No Accounting For Taste

Justice League and the Absence of Politics

By Adam Boffa • August 13th, 2018

What is Justice League trying to say? It really isn’t sure.

Here's The Thing

Superman’s Disguise isn’t as Silly as You Think

By Rob Rich • August 9th, 2018

Everyone always makes fun of the absurdity of Superman’s “Clark Kent” disguise, but Rob thinks it’s a lot more plausible than people give it credit for.

Another Look

Hood Cyberpunk

By Yussef Cole • August 7th, 2018

Cyberpunk stories don’t generally want, or need, to change society. It seems, rather, that they’re perfectly content partying in the rubble.

Revving the Engine

Mine 18

By Stu Horvath • August 6th, 2018

Mile 18, a game about an abandoned Appalachian mining town, explores local history through videogame development. We talk to lead developer Lacey Lansaw.

Feature Excerpt

For She Has Tasted the Fruit

By Katherine Cross • August 1st, 2018

In a universe divided by Sith and Jedi, Knights of the Old Republic 2’s Kreia forges her own philosophy in one of Star Wars’ rare instances of feminism.

Feature Excerpt

The In-game Museum

By Daniel Fries • July 26th, 2018

Devoid of physical limitations, games examine what museums represent and what they soon could be.

Feature Excerpt

Skin Deep

By Malindy Hetfeld • July 25th, 2018

For a modern racial allegory, David Cage repeats a lot of history’s mistakes

Unwinnable Monthly – July 2018

By Stu Horvath • July 20th, 2018

July’s issue is crammed full of interesting stories on KotOR2‘s Kreia, Detroit: Become Human, museum games and much more. Stu has the rundown for you here.

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