A Good Death By Sophie Turner • February 17th, 2017 Death is often mishandled in videogames, but an upcoming release promises a different approach underpinned by a movement of death positivity.
Unwinnable Monthly – February 2017 By Stu Horvath • February 14th, 2017 Your introduction to the reimagined Unwinnable Monthly.
Backlog Neither Here Nor There By Gavin Craig • February 10th, 2017 Gavin Craig dials the time machine to 1994. His destination? Final Fantasy VI.
The McMaster Files Far Harbor By Jason McMaster • February 10th, 2017 Fallout 4‘s Far Harbor may be impossible to play, thanks to Jason’s memories of the real Bar Harbor.
Here's the Thing e(ternal?)Sports By Rob Rich • February 10th, 2017 The future of mobile eSports is cash and prizes.
Checkpoint: We Can’t Win All the Time By Corey Milne • February 10th, 2017 If games are about winning, what do you play if you want to lose?
No Accounting for Taste: Freedom to the People! By Adam Boffa • February 5th, 2017 “The pursuit of real freedom should always and necessarily lead to fascism’s defeat.”
Self-Insert Lung Flowers By Amanda Hudgins • February 4th, 2017 Amanda Hudgins examines a strange new disease in the fanfiction community.
Rookie of the Year Whichworld? By Matt Marrone • February 4th, 2017 Which robot-populated historical simulation theme park would you visit?
Documentary Sunday Sour Grapes By Megan Condis • February 4th, 2017 A delicate bouquet of the perils of materialism, with subtle notes of bullshit.