Checkpoint DEFCON By Corey Milne • March 8th, 2018 These are games about waiting on the end of the world.
Another Look PaRappa and Me By Yussef Cole • March 7th, 2018 Playing PaRappa now, I feel nostalgic about not only its mechanics and aesthetics but also its place in the long, weird journey I’ve taken with coming to terms with hip-hop and its implications for my own identity.
The Burnt Offering The New Make-Believe By Stu Horvath • February 28th, 2018 When most folks have a mid-life crisis, they buy a sports car. Stu Horvath frets about his ability to run tabletop roleplaying games.
Who’s that Knocking at My Door? By James Fudge • February 27th, 2018 A specter is haunting James’ family.
Feature Excerpt Observer’s Videogame Aesthetic By Edward Smith • February 26th, 2018 It is not discursive or a broad parable; Observer’s themes are emotional and less tangible.
Feature Excerpt Peaks and Valleys in Observer By Reid McCarter • February 22nd, 2018 Reid McCarter explores a cyberpunk landscape made of emotions and memories.
Letter from the Editor Unwinnable Monthly – February 2018 By Stu Horvath • February 16th, 2018 We hit our 100th issue and handed it off to Bullet Points. Get the skinny here!
Documentary Sunday That Sugar Film By Megan Condis • February 14th, 2018 Can a documentary be considered brain food?
The Burnt Offering Signs & Portents By Stu Horvath • February 13th, 2018 In Gorogoa, nothing is what it appears to be.
Another Look “Villains” By Yussef Cole • February 12th, 2018 Assassin’s Creed Origins is too quick to dispose of women of color antagonists who deserved a chance at redemption.