The McMaster Files The Deal By Jason McMaster • August 14th, 2018 New life in the McMaster household brings with it a somber remembrance of friends past.
No Accounting For Taste Justice League and the Absence of Politics By Adam Boffa • August 13th, 2018 What is Justice League trying to say? It really isn’t sure.
Here's The Thing Superman’s Disguise isn’t as Silly as You Think By Rob Rich • August 9th, 2018 Everyone always makes fun of the absurdity of Superman’s “Clark Kent” disguise, but Rob thinks it’s a lot more plausible than people give it credit for.
Another Look Hood Cyberpunk By Yussef Cole • August 7th, 2018 Cyberpunk stories don’t generally want, or need, to change society. It seems, rather, that they’re perfectly content partying in the rubble.
Revving the Engine Mine 18 By Stu Horvath • August 6th, 2018 Mile 18, a game about an abandoned Appalachian mining town, explores local history through videogame development. We talk to lead developer Lacey Lansaw.
Feature Excerpt For She Has Tasted the Fruit By Katherine Cross • August 1st, 2018 In a universe divided by Sith and Jedi, Knights of the Old Republic 2’s Kreia forges her own philosophy in one of Star Wars’ rare instances of feminism.
Feature Excerpt The In-game Museum By Daniel Fries • July 26th, 2018 Devoid of physical limitations, games examine what museums represent and what they soon could be.
Feature Excerpt Skin Deep By Malindy Hetfeld • July 25th, 2018 For a modern racial allegory, David Cage repeats a lot of history’s mistakes
Unwinnable Monthly – July 2018 By Stu Horvath • July 20th, 2018 July’s issue is crammed full of interesting stories on KotOR2‘s Kreia, Detroit: Become Human, museum games and much more. Stu has the rundown for you here.
Here's The Thing Getting Lost in Lost in Space By Rob Rich • July 16th, 2018 Is the new Lost in Space yet another shining example of a classic franchise reboot that works? Hell yeah it is!