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Unwinnable Monthly

Forms in Light

Bizarre Brutalism

By Justin Reeve • April 11th, 2020

In Control, developer Remedy takes the supernatural aspect of this architectural style and runs with it.

Here's the Thing

I Hope the FFVII Remake Changes My Mind

By Rob Rich • April 10th, 2020

Rob isn’t the biggest fan of Final Fantasy VII (to put it lightly) but he’s hoping that the upcoming remake will change that.

Musings

Code Orange and the New Reality

By Blake Hester • April 10th, 2020

Code Orange’s newest album feels like the group’s most cohesive product to date.

No Accounting for Taste

Movies Could Be More Boring

By Adam Boffa • April 9th, 2020

The Star Wars sequel trilogy is too exciting to be interesting.

The Beat Box

Noteworthy Hip Hop – March 2020

By Noah Springer • April 8th, 2020

Noah celebrates this column’s one-year anniversary with some great new albums.

Feature Excerpt

Expanding Worlds with Video Game Tabletop RPGs

By Scott Roepel • April 2nd, 2020

Unlike in roleplaying videogames, for tabletop roleplaying, all you need is an imagination, a good storyteller and a set of dice.

Feature Excerpt

Carrington’s Dreamscape

By Daniel Lipscombe • April 2nd, 2020

Videogames, especially those of the horror variety, could seriously stand to take a leaf from surrealism’s book.

Feature Excerpt

Accepting Death as the Sun Goes Out

By Ryan Cooper • April 2nd, 2020

The Outer Wilds’ tragic time-loop helps Ryan Cooper process real-world struggles.

Revving the Engine

A Juggler’s Tale: Pull the Strings

By Stu Horvath • March 25th, 2020

“There is a traveling circus inside a puppet theater play inside a videogame – it’s always so hard to summarize this game in one short sentence.”

No Accounting for Taste

Lost in Space, Out of Time

By Adam Boffa • March 19th, 2020

In Outer Wilds, the clock is always ticking.

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