Documentary Sunday Atari: Game Over Featuring an Interview with Andrew Reinhard By Megan Condis • October 13th, 2018 Andrew Reinhard, author of Archaeogaming: An Introduction to Archaeology in and of Video Games, explains why its important for archaeologists to study games.
Collision Detection The Inseparable Politics of Homo Machina By Ben Sailer • October 13th, 2018 Underneath this mobile game’s unassuming plot lies deep historical inspiration intricately connected to the social upheaval surrounding its source material.
The Usurper Noteworthy Metal – September 2018 By Astrid Budgor • October 12th, 2018 It’s all love this time around in a month full of new metal favorites.
The Burnt Offering The Rulebook Tarantella By Stu Horvath • October 12th, 2018 The mind behind Unearthed Arcana stumbled on a roleplaying publishing paradox: you need rulebooks to make money, but the more rulebooks you publish, the more unwieldy your game.
Another Look Couples Fighting By Yussef Cole • October 5th, 2018 Unlike the anonymous nastiness of online competition, “couch co-op” games like Overcooked engender a different, more personal form of stress.
Here's The Thing I Hate My Dream Job By Rob Rich • October 4th, 2018 After years of dreaming of getting paid to review videogames, Rob finally got that chance. Then, after almost a decade, he realized that he hated it.
No Accounting for Taste On Being Human. Or Not By Adam Boffa • October 3rd, 2018 Automata wonders whether humanity is as important as it thinks it is.
The Heavy Pour Station to Station By Sara Clemens • October 2nd, 2018 When stuck sweaty on an overheated subway platform, it’s hard for Sara not to think that she could do a better job managing things. With Mini Metro, she can give it a shot.
Backlog Shut It Down By Gavin Craig • October 1st, 2018 Gavin Craig talks about how institutions are just that: institutions. And they can overstay their usefulness.
Feature Excerpt Your Hands Are Always Tied By Adam Goodall • September 27th, 2018 A card game wrestles with the darker side of the clothing production and its own mission to change how players see the world.