Special Letter from the Editor On the Use of GenAI at Unwinnable By David Shimomura and Team Unwinnable • March 28th, 2025 No.
Funeral Rites Notes Passed Between Me and Morgan During Algebra Class, After Discovering The Molt (If The Molt Had Been Published in 1995, When We Were in Algebra Class) By Orrin Grey • March 28th, 2025 You think you, me, and Josh will be enough, or do we need to find somebody else? Brian, maybe?
Feature Excerpt Spritfarer and the Labor of Grief By Laurie McRae Andrew • March 27th, 2025 Judith Butler helps us see how Spiritfarer’s gameplay mechanics connect labor with the politics of grief.
Feature Story Leading with Watercolor on the Seven Seas: Bear Pirate Viking Queen By Edward Kane • March 26th, 2025 “I don’t think I’m doing anything particularly ‘untraditional,’ I am just using (maybe) different tools than what American comic book readers are used to seeing.”
Letter from the Editor Unwinnable Monthly – March 2025 By David Shimomura • March 20th, 2025 We’re taking to the high seas.
Here's the Thing Graphics Are Never Everything By Rob Rich • March 19th, 2025 While being able to visually enjoy (or even just parse) a game’s visuals are important, Rob isn’t a fan of just how much importance people sometimes place on them.
Noah's Beat Box Ok, Let’s Try That Again, but This Time Good! By Noah Springer • March 14th, 2025 If there is someone who I strongly admired and I think stood for something good in the world of the creative industries, it would have to be David Lynch.
Casting Deep Meteo Lophae and the Creative Impulse By Levi Rubeck • March 13th, 2025 Perfect Strangers is just what I need in my jazz and my life: breezy lazer plucks, thumpin and skronks, wrists kept busy and warm behind the kit.
Totally Generic Buffy Reboot By Natasha Ochshorn • March 12th, 2025 Stage and film actors have been “remaking” Shakespeare for over 400 years and no one has a problem with it if the production is good. I’m kidding, people have a problem with everything.