Impossible Landscapes By Stu Horvath and John McGuire • October 18th, 2021 You better sure as hell hope you haven’t seen the Yellow Sign.
Casting Deep Meteo Swaying from Seed to Stalk with The Body and BIG|BRAVE By Levi Rubeck • October 12th, 2021 Coming together, The Body and BIG|BRAVE tear down their own houses to build back from their shared beams.
Kult By Stu Horvath and John McGuire • October 11th, 2021 We have such sights to show you. Wait, no, wrong horror franchise.
Feature Excerpt Blasting the Canon By Andrew Goddard • October 7th, 2021 What classical music can teach us about constructing a videogame canon
Feature Excerpt Assassin’s Creed Valhalla’s Crises of Faith By Ryan Stevens • October 6th, 2021 Assassin’s Creed has long been able culture clash, but what about clashes of faith?
Here's the Thing Here’s The Thing: Separating the Artist From Art By Rob Rich • October 5th, 2021 An artist is not their work, and Rob thinks it’s astonishing that some people don’t seem to understand this.
Forms in Light When Cities Die By Justin Reeve • October 4th, 2021 Walking around Washington, D.C. in The Division 2 provides a reminder that nothing lasts forever.
Amanda Lee Franck Interview By Stu Horvath and John McGuire • October 4th, 2021 Amanda Lee Franck is back with a pile of forthcoming projects!
Exploits Feature “The Call of Cthulhu” By Orrin Grey • October 1st, 2021 There are a million ways to read “The Call of Cthulhu,” but this one sure is the prettiest.
Always Autumn Summer’s End: a disjoint on home By Autumn Wright • October 1st, 2021 “There was one question I could never answer. Why Autumn?”