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Regular Features

Revving the Engine

Creative Constraints in Unbound: Worlds Apart

By Ben Sailer • August 29th, 2022

Unbound: Worlds Apart looks like a typical puzzle-platformer. However, thanks to some creative design decisions, it’s much more than that.

The Lost Wave

By Stu Horvath and John McGuire • August 29th, 2022

Some new old D&D toys seem to have fallen out of a time warp.

Feature Story

Team Unwinnable Fireside Chats

By David Shimomura • August 26th, 2022

This month, David chats with Unwinnable co-owner and vice publisher, Sara Clemens.

Feature Excerpt
A sorceress in bone-accented armor wields blue-tinted magic with her outstretched hands, which appears to sever souls from bodies.

The Horror of Finding a Home

By Andrei Filote • August 25th, 2022

Path of Exile doesn’t end when the story concludes but when the player’s will to imagine the next character fails.

Open World
A scene from the game Stray where the player cat sits patiently on a stool while three robots endeavor to serve them

Misanthropia

By Edward Smith • August 24th, 2022

We may possibly all stop playing videogames, for escaping from life would perhaps feel less necessary, and so games would have less a purpose to serve as pain relief.

Feature Excerpt
Moody, two-color pixel art depicts the rigging of a ship at sea during a full moon.

The Chaos Detective

By Daryl Li • August 24th, 2022

The Return of the Obra Dinn supports a detective fantasy by casting the player into the role of textual interpreter who seeks to organize the chaos into coherent solution.

Made of Lines and Vines
Islamic arctitechture from Assassin's Creed Revelation's Istanbul/Constantinople, with towering minarets, domes, and many other varieties of building

A White Savior Almost Lost in the Inviting Scenery

By Saniya Ahmed • August 22nd, 2022

Over a decade since Assassin’s Creed Revelation’s release, I’m reconciling how it so completely charmed me with scenery of mosques and Islamic designs to bask in that I glossed over Ezio becoming the white savior.

Painting Miniatures

By Stu Horvath and John McGuire • August 22nd, 2022

Paints, brushes and tranquility.

I Played It, Like, Twice...
The eponymous leaders in the game Hidden Leaders: Axe Guy, Bowl Cut, Mace and Braids, Requisite Grizzled Soldier, Ponytail Thief, and Tired Druid

I Guess No One’s Coming: The Art and Arithmetic of Hidden Leaders

By Orrin Grey • August 15th, 2022

Hidden Leaders is one of those games that is deceptively basic but can grow strangely complex as you play.

The Atlantis Bestiary

By Stu Horvath and John McGuire • August 15th, 2022

Every once in a while, we stumble upon a true treasure.

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