Exploits Feature D(E)fiant Love By Melissa King • January 3rd, 2022 The world may be fucked, but we have each other.
Self-Insert Ultra-Long By Amanda Hudgins • December 31st, 2021 Long fanworks are interesting both for their clear amount of dedication to the craft and how much of an outlier they actually are.
Best of 2021 The Best Architecture in Games of 2021 By Justin Reeve • December 30th, 2021 Justin gathers the year’s best examples of architecture in videogames.
The Beat Box Noteworthy Hip Hop – December 2021 By Noah Springer • December 29th, 2021 Noah takes a stab at putting his fingerprints on the 2021 hip hop canon with a look at some favorite albums from the year.
Revving the Engine Surviving the Near Future in Phobos Subhuman By Ben Sailer • December 27th, 2021 There can be something especially empowering about feeling as though you can shape and survive whatever is around the next corner.
Monstrous Compendium By Stu Horvath and John McGuire • December 27th, 2021 We got you some monsters for Christmas!
Feature Story The Unbearable Lightness of Deathloop By David Shimomura • December 23rd, 2021 In the moment it is easy to love Deathloop but, upon reflection, it feels as though it was barely even there.
Feature Excerpt The Sixties That Weren’t, or, How Psychonauts 2 Forgets Politics By Christian Haines • December 22nd, 2021 Double Fine’s videogame Psychonauts 2 draws on the experimental energies of the 1960s only to mute that decade’s political fervor.
Feature Excerpt This Is My Favorite Shop in the Citadel By Emma Kostopolus • December 20th, 2021 The ethics of Mass Effect roleplay.
Campaign Sourcebook and Catacomb Guide By Stu Horvath and John McGuire • December 20th, 2021 A book on RPG design theory? Put out by TSR? In 1990? And written by Jennell Jaquays? SIGN US UP.